Tweaked `InjectionHelper.InjectChildGameObjects` so that inactive behaviours are injected.
Merge pull request #8 from rotorz/patch-1

Tweaked `InjectionHelper.InjectChildGameObjects` so that inactive behaviours are injected.
Added DiContainer to InjectContext.  Added FactoryTyped<> class to allow dynamic objects to be created in a type-safe way.
Changed to automatically validate FactoryTyped classes.
Added test for FactoryTyped class
Changed DiContainer to not install the same installer twice
Bug fix.  Was sometimes installing the same installer twice
Adjusted 'TestMultipleInstallers.cs' so that static counters are reset each time test is setup.

The 'Unity Test Tools' do not run each unit test within their own sandbox environment which means that static state is polluted at the start of each test.
Merge pull request #11 from rotorz/patch-2

Reset static counters each time test is setup.
Added missing files to Zenject.csproj
Added IFixedTickable to allow hooking into Unity's FixedUpdate event in a similar way to ITickable
Changed priorities to be optional in unity kernel
Added ability to control ordering of IFixedTickable objects in a similar way to what's used for ITickable
Added Rebind<> function to DiContainer
Added fixes suggested in issue #17. Also fixed the assembly build solution to compile... Also added project for the nunit tests.
Added GlobalCompositionRoot class to allow project wide installers/bindings based on a change from Lea Hayes. Added DiContainer.ToSingleMonoBehaviour method.  Added TypedGameObjectFactory method.  Changed to always include the StandardUnityInstaller in the CompositionRoot class.  Changed UnityKernel to not be a monobehaviour and receive its update from the UnityDependencyRoot instead.
Updated editor files for the global composition root change
Fixed asteroids to work again after the previous change
Renamed _container to Container in Installers.  Also fixed up validation to work again after breaking it with the other recent changes
Renamed a few classes in UnityDependencyRoot