Removed renderer check from printglstring
Modified ndk path
SpriteBatch AddSprite returns the pointer to the transform
Merge branch 'feature/overhaul' into develop
Fixed particle affectors
Audio overhaul. Working OGG support.
Discarded own WAVE loader and implemented libsndfile.
Moved debug logging inside uth namespace
Missing include and libs
Merge branch 'feature/libsndfile' into develop

Conflicts:
	BuildAndroid.bat
Fixed TestScene
"Fixed" view resizing.

Might have affected the support for multiple windows if there ever was any.
Added names for gameobjects
Implemented method for mapping pixels to world coordinates

This might need a better solution, though.
Fixed pixel-coord mapping functions
Update pmath
Fix inversion update flag
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Started making global include header
Merge remote-tracking branch 'origin/develop' into feature/overhaul

Conflicts:
	vs2013/TestProject/source/TestScene.cpp
	vs2013/TestProject/source/main.cpp
Unified defines to _H_UTH
Created project-wise and global include headers
Deleted additional math library from under uth folder
Changed some file endings from .h to .hpp

TODO: Fix android and linux build