>able to move the entire model by translating a joint ...but it's not quite what we're looking for
>testing the new algorithm
+use a recorded animation
>little weird walking animation
>jumping-jacksexample
>slightly improved jumping jacks
+even more accurate jumping jacks animation
>animation where the guy moves, but kind of flies away
>pretty sweet walking animation (though the feet tend to turn backwards) ~ arms are crossed because I'm holding a mouse
>even better walking animation