refactored a few things around tiles and actors; added script manager, scripts, scripts context, etc...
couple missed files
finally moved the ActorManager into play state, from map
implemented scripting: actors control, gamePieceData is near-platonic, scriptRunner never gets farther than a manager; TODO: add modifier gamePieceData with turnLimits, as well as if and wait functionality to scripting; ui representation for stats (like a stat page on right click or something)