squirreling setables and changing hydration internals to use ctx map
refining hydrate
stablizing hydration
squirreling setables and changing hydration internals to use ctx map
refining hydrate
stablizing hydration
Merge branch 'hydrate' of github.com:clojure-unity/clojure-unity into hydrate
compiling hydration
hydrating nested children
changing default-database construction to be a bit less macroy
working on dehydrate (unstable commit)
deep in hydration work
hydration idempotent-ish for GameObjects w/ Transform, Vector3
full compile for hydrate
Merge remote-tracking branch 'origin/hydrate' into develop