Maximize the color differences when tinting players
As recommended by my brother
Swipe/drag to view around the map. Click on yourself again (or wait for the next round) for the camera to follow you again.
Merge pull request #26 from Atlas-/dynamic-stage

Swipe/drag to view around the map
Merge pull request #21 from Atlas-/different_tints

Maximize the color differences when tinting players
resolve merge with branch master
updated hud to include the auto-save features that where origionally in robits.js
Merge pull request #22 from Atlas-/auto-save

Save player name when they tab out of a field
Shrink it, use arrows for instructions
Rename fn