Ninja can move on screen and be stopped by any wall
Merge branch 'master' into lewe4441_Character
Added a direction class. Two out of four direction quadrants work
Rotating appropriately according to which wall is working, at least as far as I can tell without direction working properly
Merge branch 'master' into lewe4441_Character
Direction goes opposite of where you click. At least it's consistant
Direction works correctly now, but something's off with rect and speed I think
Fixed some issues with speed, rotating, and colliding with walls
Fixed calcDirection to calculate from point at center of sprite instead of top left corner for greater accuracy. Fixed magic constants. Added spin function, but not fully implemented yet. Added isFirstClick attrubute for later use in determining attack type.
Merged with current upstream master
Added comments
Merge pull request #11 from NicLew/lewe4441_Character

Character, direction and rotate
Added gameplay loop
Merge pull request #14 from TwoSeconds/lund3481_issue_addGameplay

Added gameplay loop