First working build of the project, but will still need to implement some functions
Added algorithm in EnemyViewController that prevents the thieves from spawning in between screens
Added Game Over message at the end
Added algorithm that would determine where the opponent is in relation to where the current view is. Added indicators to the background image to easier identify if the view is still scrollable to that direction or not
Game is working as intended. Will now add high score and main menu screen
Added GameStore, will retrieve a High Scores list or create if file doesn't exist in the sandbox yet.
Added GameStore, and records high score.
Added MainMenuController. Game is working, but high score can only load and not save
Moved read/write to Game controller. Working as intended.
Added background images. Countdown timer is now 30 seconds.
Pushed with revisions from comments up to 18 September, 8:54AM, except renaming the variables to make them more descriptive
Fixed crash that appears when an enemy is not defeated
Removed unused variables. Replaced some properties to class extension from its h-file. Deallocated retained properties. Refactored codes.
Just updated to current build
Separated some methods to more specific functions. Removed unused variables.
Made compatible with iP4.
Made compatible with ip4
Merge pull request #1 from rbdg2/dev_1.0

Pull request to master