initial import of everthing...gonna do a lot of housecleaning of items...
sounds renaming
doh, forgot to add the renamed sound files
more renaming & deleting
delete useless prefabs
more cleaning up...project now broken b/c deleted UIToolkit and have scripts that need it
deleted a lot of scripts...probably will really need to start almost from scratch again, atl east script-wise
import infinite level pack
test level to mess around with moving pieces of a level and rotating the camera...i think this is the general idea we want...if not, we can still move character as we always do, having the camera follow him and destroy pieces behind him...more on this later
commit before making a new main menu scene and re-importing infinite level pack
re-import infinite level pack and create car prefab from car crash prefab/animation
lots of play/testing + main menu animation + sounds!
change scene name to main_menu + first build test on iPhone/iPad for performance test
cricket sounds + moving around files
hero breathing sound...still need to bring in zombie group sound and then put the zombies chasing the hero across the screen."
zombies chasing hero event...next should import fonts and make menu buttons
changed all materials to mobile/<type> for mobile performance
fonts imported + menu buttons work
js file renaming for standards cleanup + code optimization + more sounds + itween import + menu buttons whoosh + input handling
loading scene...was thinking about making individual loading scenes like game_level_loader which would have a script to automatically load game_level...another option could be to load additive while holding a "curtain" in front of the camera.  On a different note, I was also thinking about making the menu buttons on main_menu longer, and have a grunge effect background like stone