Core/Spells: Health Funnel now always damages the warlock, even if it does not heal the pet because it's already at full health. Previously it would display the 'Miss' effect on the owner of the pet.

Fixes #9991
Add mailbox command
Core/Players: On CanRewardQuest, use the same item dest vector for all potential rewards
Renamed method
Scripting/Utgarde Pinnacle: Fix visual during Svala's transformation
Core/Instances: Fix exploit too much players in instances/raids
Core/Guild: Fix an exploit related to CMSG_GUILD_CREATE
Merge pull request #11394 from Dehravor/guild-create-log

Core/Guild: Fix an exploit related to CMSG_GUILD_CREATE
Update more copyright note for 2014.
I have no excuse for my fail :/
Core/Loot: Fix Master Loot exploit

Fix Master Loot exploit allowing any online Player to receive loot.
Update SpellAuraEffects.cpp

Added Several Well Fed Item-Spells
Update SpellAuraEffects.cpp
Update SpellAuraEffects.cpp
Core/Guild: Implement GR_RIGHT_VIEWOFFNOTE
Core/Guild: HandleRoster should always have a valid session
Core/Vehicles

* Fixed vehicle orientation on transports
* Fixed exiting vehicles on moving transports
Core/Instances: Fix Instance binding

Fix players not being bound to instance if the group was disbanded before killing any boss.
Fixes #437
Scripts/Halion: Fixed Soul Consumption's pull effect.

Thanks to Winterfell for pointing out the issue.
Core/Entities: correct creature damage, offhand damage should work too
* todo: some creatures need dmg_multiplier update in creature_template
DB/Spells: remove duplicate/invalid entries from spelldifficulty_dbc
* For new entries: use spellid0 as id to avoid conflicts with dbc file