AGM Repair Module

Basic repair module by Hawkeye104.

Creates a module in the 2D Editor that lets you define the following
values:

* TimeRepair
- The time it takes to repair damage to "heavy" components e.g. engine,
body, fuel
* TimeWheelRepair
- The time it takes to replace a wheel
* TimeTrackRepair
- The time it takes to replace a track
* MaxDamageRepair
- Limit the amount of damage that can be repaired on "heavy" components.
0 = all damage. 1 = no damage repaired. I know, it's backwards.

* Adjusted function scripts to accommodate new parameters

* Added repair module script

Future:
Would like to add boolean parameters preventing the repair of heavy
components.
Revisions 1

config.cpp:
* Added default parameters to AGM_Parameters

fn_repair.sqf, fn_repairTrack, fn_repairWheel,:
* Removed obsolete code
* Changed repair times to be based off of repair time parameters
* Changed non-engineer time to add penalty of 0.5 * parameter

fn_repairCallback:
* Removed obsolete code
Revisions 2

config.cpp:
* Copy paste error and incorrect values. Changed to default values.
Powder temperature effect
Update fn_firedEH.sqf
Update fn_firedEH.sqf
Update fn_firedEH.sqf
Update fn_firedEH.sqf
Small arms saboted bullets dispersion
config change
Merge branch 'patch-2' of https://github.com/Dust2Dust/AGM.git into sabotBulletDispersion
Tidy up code. Continuos dispersion on (-dispersion,+dispersion) range
Merge branch 'patch-1' of https://github.com/Dust2Dust/AGM.git into sabotBulletDispersion

Conflicts:
	AGM_Wind/functions/fn_firedEH.sqf
Fixed dispersion
frisking
localization
remove that comment
commy's proposals
more of commy's proposals
fixez