Phaser.Sound.fadeTo Method
Corrected the docs for Rope somewhat.
Figured out that it's supposed to be an array of some sort from the pixi source.
Was able to figure out what the Array was made of through an example.
changed all typeof comparisons from == to ===
Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev
Merged latest Pixi dev build.
Updated the grunt manifests.
Removed old WebGL UV calls.
Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
readme updates.
Cute little new shader.
Fixed UV updates for WebGL textures.
Added a few new uniforms and tidied things up.
Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235)
Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release.
Merge pull request #1230 from bobbywilson0/dev

Changed all typeof comparisons from == to ===
docs update.
Merge pull request #1225 from nickryall/dev

Phaser.Sound.fadeTo Method
Sound.fadeTo allows you to fade the Sound to the given volume over the duration specified (thanks @nickryall #1225)