Usable version of RigidBody vertex handles completed
Merge branch 'master' of https://github.com/BraveSirAndrew/duality into RigidBodyEditor
Fixed incorrect vertex movement delta when transform's scale is not 1
Made vertex manipulation work regardless of gameobject's scale or orientation
Some refactorings
Refactorings
Refactoring and style changes
Merge pull request #13 from FlaxenFlash/RigidBodyEditor

Rigid body Vertex handles