Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp
VideoCommon: normalize lighting direction.

It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
Minor improvement of the desktop file
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func

It's only ever passed PB.RatioInt
Core: Fix a possible overflow in EXI_DeviceIPL

m_szBuffer has a size of 256, but addressable range is 0 - 255
Core: Use character literals within EXI_DeviceIPL
Core: Remove the unused cycle parameter from DSPHLE update calls
CFrame: Handle close events that can't be vetoed.

This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
Core: Remove defines used to work around an MSVC 2005 bug
Merge pull request #694 from lioncash/interp-defines

Core: Remove defines used to work around an MSVC 2005 bug
Merge pull request #678 from lioncash/overflow

Fix a possible overflow in EXI_DeviceIPL.
Core: Use a std::string in EXI_DeviceIPL instead of a char buffer

Allows getting rid of extra code.
Convert some more header inclusions into forward declarations
Android: Remove an unused variable from MainAndroid.cpp
Merge pull request #697 from lioncash/unused-android

Android: Remove an unused variable from MainAndroid.cpp
Really get rid of the MSVC 2005 workaround completely
Merge pull request #698 from lioncash/missed-workaround

Really get rid of the MSVC 2005 workaround completely
Core: Use an enum for the Gekko exception flags instead of defines
Merge pull request #696 from lioncash/more-forward-decls

Convert some more header inclusions into forward declarations
Merge pull request #699 from lioncash/enum

Core: Use an enum for the Gekko exception flags instead of defines