Remove FINAL_BUILD, fix Mac projects defining old project-specific definitions CGAME, UI_EXPORTS, QAGAME
Don't always strip extended ascii in Q_CleanString
Cache cleaned netname for later comparisons
[Server] Added JPLua Cvar class, pass clientNum and firstSpawn to ClientSpawn event listeners
Style: code formatting. Converted telemark file to JSON format. Removed max telemark limit. Client: JPLua GetPlayer() with no arguments returns self. Renamed JPLUA_EVENT_PAIN arguments
Added flip kick. Fixes #7
Clean up g_utils. Add Q_ConvertLinefeeds. Added debug/release build scripts (bash)
Fix force regen debouncer causing a hitch on spawns after long uptime
Adjust chatbox shortcuts. Fixes #39
Adjust force power validation. Might be related to #23
Filter some control characters from names
Some more filtering of invalid characters
Fix assertion when NPC jumps up
Fix NPCs jump state not being set
Make flipkick damage consistent
Fixed error from previous commit. Made lightning damage consistent. Fixed saber return anims not dealing damage
Fix some pmove issues: infinite weapon charge, wall-run angles
Add japp_allowBusyAttack to prevent attacking when swapping between weapons
Don't allow control characters in names. Don't allow localised string lookups in names
Fix some gcc warnings