dont make spritebatch by default
dont start audio actor unless there is a source
stuff
Merge branch 'devel' of https://github.com/fishuyo/seer into devel
burble
looper phasevocoder, skele maybe broken, omnistereo progress
add phasevocoder, fix some things, other minor changes
add silo, trees2
strings kinect
boom
remove SimpleAppSize nonsense, add key handler for screencapture
move examples to experiments
vocoder gain, and interaction
add hsv and implicit conversions
more implicit isn and utils
add scala compiler and custom repo, add native packager plugin, add SeerApp class
graphics changes, omnistereo port compiles, input split files
add examples
double check this, find replace GL10 with GL20 for latest gdx, fix Repl to work from sbt and not, remove texture loading from trees.scala
3d shapes, mesh pull from gdxmesh, nonsense