Make WorldTreeScanner::scan() perform in linear time
small cc fix
another minor worldtreescanner improvement
formating
Merge branch 'master' of github.com:voxelinc/voxellancer into worldtreescanner_performance2
implemented worldtreescanner::scan as xchrdw suggested
merge with master
fixed merge
remove two list copies
remove scale parameter from Physics-contructor; make mass independant of massScaleFactor that was flawed since it was invalid once the scale of the object is set from outside
baseMass/normalizedMass -> unscaledMass
Merge branch 'master' of github.com:voxelinc/voxellancer into physics_remove_scale
rename unscaledMass-Property back to mass
also renamed Voxel-default-mass again
merge with master
corrected rocketthruster accel
Merge pull request #560 from voxelinc/physics_remove_scale

Remove scale-parameter from Physics contructor...
Merge pull request #535 from voxelinc/worldtreescanner_performance2

Make WorldTreeScanner::scan() perform in linear time
Merge branch 'master' of github.com:voxelinc/voxellancer into bulletengine
move Bullet::passiveForCollisionDetection to WorldObjectBullet