Added sliders in settings for user specified holdout intervals.
Merge https://github.com/rynsargent/brain-game
Holdout quarterly progression added
Merge https://github.com/rynsargent/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineMainSettings.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/EngineMainSettings.cpp
Holdout Quarterly Progression without conflict
Merge https://github.com/rynsargent/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/scripts/GeneralTutorial.material
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/textures/TutorialSlides/TextboxHoldout1.png
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/media/materials/scripts/GeneralTutorial.material
Holdout Function

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/HudMainSettings.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/TutorialManager.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/scripts/GeneralTutorial.material
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/EngineStage.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/HudMainSettings.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/Util.h
Merge https://github.com/valeedm92/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/project.pbxproj
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/HudStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelSet.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/EngineStage.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/HudStage.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/LevelSet.cpp