Removed debug message
Merge remote-tracking branch 'upstream/extDB_beta' into extDB_beta
Do not let player stay in spawn island

This is safety check to make sure that if the saved location is near the
spawn island, it would move the player to a new random location.

Conflicts:
	persistence/players/pFunctions.sqf
Merge branch 'Development_main' into extDB_beta
Make ammo saving, and restore same as vanilla
Merge branch 'Development_main' into extDB_beta
Added mines to store radius block.
Merge branch 'extDB_beta' of upstream into extDB_beta

Conflicts:
	persistence/world/oFunctions.sqf
Drop drugs around camp-fire when completing town invasion
Minor fixes
Merge remote-tracking branch 'upstream/extDB_beta' into extDB_beta

Conflicts:
	persistence/server/world/fn_getObjectProperties.sqf
	persistence/server/world/fn_getVehicleProperties.sqf
Modify order in which weapon items are restored

Sometimes when player has a lot of gear, and weapon items are restored
last ... the items do not get added to the weapon. This causes grief for
players who buy expensive items like the night stalker scope.

This fix makes it so that weapon items are added as early as possible.

Also changed some logging calls so that the RPT shows all data that came
from the database for player information.
Merge branch 'Development_main' into extDB_beta
Fix booboo, call the correct function
Merge branch 'Development_main' into extDB_beta
Merge branch 'extDB_beta' of https://github.com/micovery/ArmA3_Wasteland.Altis into extDB_beta
FIx issue with fully empty first turret

If the first turet is fully empty (on mortars), then the magazines
appear under TurretMagazines2, and when it's restored, the mortar
is fully re-stocked.
Merge branch 'Development_main' into extDB_beta
Merge branch 'extDB_beta' of https://github.com/micovery/ArmA3_Wasteland.Altis into extDB_beta
Adjusted the AI load out.