Send notifications to other clients, support smaller ghost ids
Give scenes descriptive names, query comments based on level

* Include current time and level when making a comment
Rerename levels, add wizard prefab, treasures to lvl3
Remove Playmaker and UnityTestTools (unused)
Add music files, start music manager
Add music manager

* Changes songs depending on the current scene
* Can transition between songs in a given scene
Make generated materials slightly less terrible to work with

* Everything has "RoutKillOut" as its texture name so just have Unity append the filename on the end so I can even tell them apart ugh
Forest Level assets and prefabs wheeeeee
Fire OnRoomEnter fire at appropriate time during transition b/t rooms

* I coupled the animation and game logic which probably isn't good, might be a better idea to have animations fire events and subscribe to those
Show text on room done, prioritize new passive text

* If passive text is called before the old one is done cancel the old one and start the new one
Add squishAnim for fireEnemy
Mountain enemies have a squish event, fix block falling not disengaging player
Add squish anim to fire/ice enemies
Large commit whoops, general fiddling

* Add half-baked teleporter animation that should be fine for now
* Mess with session workflow to have beginning and end states
* Fix stuff that gets broken when cycling between every scene
* Start sound manager
Fiddle with player state cleaning up correctly between scene loads
Fix music randomly dying from null references and state issues
Forest art fiddling: it will never end
Level2 small fixes
Setup some art in hubzone
Add placeholder lvl2 art, reset button, fix pushblock issues

* Now blocks will snap to the nearest wall instead of whichever one they raycast against first (This could cause them to go through some walls to reach others)