Set render queue for rain
Fix disarming a trap when key is used (Fixes #1556)
Ignore item condition when determining value, except in trade (Fixes #1557)
Don't show disposition bar for creatures
Fix flying creatures not falling on death
Make flying creatures fall when paralyzed (Fixes #1494)
Rotate clouds/particles to come from red mountain (Fixes #245)
Implement slower movement against storms (Closes #41)
Update weapon and shield controllers for creatures
Don't update object root controllers with no time source (Fixes #1564)
Reset key focus when the key focus widget is hidden (Fixes #1568)
Some additional wrapping for faction rank instructions
Find text keys in reverse (Bug #1578)
Use walk animation as fallback if there's no run animation (Fixes #1578)
Fix exception for box shapes (Fixes #1580)
Trigger hit on start key if there's no hit key (Fixes #1574)
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
various Object class fixes
AiWander: Make sure we have 8 idle values (Fixes #1583)

The AiWander instruction may specify more (or less) than 8.
Make targeted spells collide with water (Fixes #1500)