7drl: Update readme for the fork
7drl: Remove portaudio
7drl: Rename project
Bake graphics assets into the binary
7drl: Tweak avatar sprite
7drl: Consistent caves mapgen
Simplified print_words assuming fixed-width font
Design note
Mob tiles
Fix downstairs ladder layering
Preliminary mob module
Transform type for chart <-> screen conversions
Rename renderer "sprite" to tile

It's getting confused with the more complex Sprite type used in the
game app.
Fov hack for nicer fake isometry
Area code tweaking
Areaview includes mob drawing
Mobs fov properly
Tiles tweak
Area and object name UI work right
Misc tweaks, block visibility fix