perlin noise, need to find a good whay to apply it to particles. mybe if we do as is and blur after but I dont know.
same
There is now a "working" smoke sim in main
looks werd but thats just bechus I am testing with merging pos into defferd using the displace shader.
we need a neutral shader and a system for offscrean rendertargets stuff
little beter
Smoky balls
??
tralala
Merge branch 'ParticleSystem'
Merge branch 'develop' of https://github.com/alexanderlissenko/rallysport.git