1) Monster init functions replaced back to field/property assignments. Added "checkMonster" function to check if all the values are set to correct values.
2) Removed unused CockClass.as
3) Replaced Creature.setWeaponXXX/setArmorXXX methods with property setters. These setters report an error on Player, because his armor/weapon values are computed via items and perks/effects
4) Removed several annoying useless traces
5) "Inspect" button is available in debug builds, not debug mode.
Cock.validate and Monster.createCock/createVagina bugfixes
#333 partial fix (to accept-mine during merge)
Finished unrefactoring monsters:
1) created a scene available in debug mode to fight all monsters (Explore -> Next -> Debug -> Monsters);
2) maked no-drop config more clear;
3) monster hooks added: onWon, onDefeated, onPcRunAttempt;
4) in debug mode monster is auto-inspected; "Inspect" button is available in debug builds in non-debug mode;
5) uninitalized monsters are being reported in all builds and modes
Merge branch 'monster-unrefactor'

Conflicts:
	classes/classes/Saves.as
	classes/classes/Scenes/Dungeons/DeepCave/Vala.as
	classes/classes/Scenes/Dungeons/DesertCave/SandWitchMob.as
	classes/classes/Scenes/NPCs/GooArmor.as
	classes/classes/Scenes/NPCs/JojoScene.as
	classes/classes/Scenes/Places/Owca/LustyDemons.as