Emitters can now damage and eventually break walls
Emitters can now completely destroy doors, given enough time.

Amount of shots per door varies depending on type. Regular airlocks are quite weak. Secure bolt-when-destroyed airlocks can take some punishment, and blast doors will take serious bombardment to destroy.
Fixes blast doors losing icon when being hit by emitter or similar weapon.
EMITTER MINING!

Yes! You can now mine using emitters. Each rock takes 3 blasts to break. This method will also yield less ore than other conventional methods. But using big lasers for mining is cool, right? Who cares about productivity.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom

Attempt to resolve merge conflict.
Resolves compilation errors caused by previous merge
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom
v1.0 of NanoUI for mech bay consoles.
Compile error fix
Compile error fix
Final version of Mech Bay Charging Console NanoUI implementation
Adjusts size of previous UI
Fixes manual runtimes without modifying the construction of every object

Loads configuration before map creation instead.

This reverts commit 37b14bae39ae46b2397c0cbabce806790a03bd5c.
Fixes a typo in the Hydroponics reagents
Fixes colour mix up

Somehow phoron got the colour meant for inaprovaline.
Removes merc. RIG, fixes map bugs.
Removed mercenary RIG from the nukeop station. Swapped floor tile in one of the pens on wizard station for the correct one. Fixed nukeop shuttle transit 'space' turfs that had incorrect texture. Made nukeop transit 'thrower' object line symmetrical.
Fixes handle_organs() being called twice in Life()
Fixes #6240
Fixes #7406
Merge pull request #7455 from SparklySheep/patch-10

Fixes a typo in the Hydroponics reagents