Initial setup for new Scent object
More scent related stuff.. only kind of working
More tweaking for scents.. getting closer now
More tweaking and fixed related saving issue
Initial setup of new wandering AI for monsters
Monsters are smarter and wander around now.. still pretty dumb overall though
Forgot some fixes I made
Fixed monsters stacking onto the same tile!
Real pathfinding implemented courtesy of libtcod..
Made some changes that fixed AI a lot
Started the long process of fixing AI from the ground up. New parent AI class created which uses child AI states.
Merge branch 'scent' of github.com:KittyTristy/roguekit into scent
Fixed crashing with the new AI parent class.. AI states aren't changing yet for some reason, however.
Derpy coding was causing derpiness with AI state-changing.  Mostly fixed now.
Moved scent tracking and wandering into seperate AI states.
Disabled scroll of confusion until I rewrite the AI state it applies
Merge branch 'scent'
Merge branch 'master' of github.com:KittyTristy/roguekit

Conflicts:
	core/game.py