Added radius (+get&set) to LightEntity. Set radius in campfire.
Added more campfires for test purposes
Added loop lightcontainer to PlayState. Added update to lightentity
Added withinDarkness boolean to Player
Moved logic from lightentity to playstate
Added false and true statements for player
Check if light entity is in screen
Completed loop through light entities
Add correct booleans
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into NightDeath

Conflicts:
	Bermuda/Bermuda/Player.cpp
Renamed radius variable to diameter
Removed campfires from inventory
Added circlular check
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into NightDeath

Conflicts:
	Bermuda/Bermuda/Inventory.cpp
	Bermuda/Bermuda/Player.cpp
Player can now use more than one lightsource
Removed campfires from inventory
Renamed variable
Removed usage of abs() method
Renamed NewItem values to something else due to popular demand.
Improved diameter