Commits to help parse out what the &#34 is...
More flag flailing

Leftovers from last night's failed flag attempt. checking it in in hopes that matt can salvage it.
Need to recreate all of these...
Commits to help parse out what the &#34 is...
More flag flailing

Leftovers from last night's failed flag attempt. checking it in in hopes that matt can salvage it.
Merge branch 'feature/flags' of github.com:CityGenerator/Megacosm-Generator into feature/flags

Conflicts:
	megacosm.py

fixing fugly stuff (I hope)
test minitiles and basic dungeon data
Merge remote-tracking branch 'upstream/master'
playing with a rogue-like map
sanity save of the dungeon generator
visual map done
test minitiles and basic dungeon data
playing with a rogue-like map
sanity save of the dungeon generator
visual map done
Merge branch 'feature/dungeon' of github.com:CityGenerator/Megacosm-Generator into feature/dungeon

Conflicts:
	megacosm.py
rename of dungeon to roguedungeon
removed dumb minitiles
removed floor, added params.
Lots of good stuff- dungeon names, room names, etc