Started on logic around knowing when a connectable area such as grass, road, or castle is open or closed
Added board test for knowing when a connectable area is finished
Moved logic about connectable areas being finished from the board to the connectable area model
Knows when a monastery is finished
Bugfix. Players meeple arrays were pointing to the same array.
Creating a new meeple document for each meeple instead of using the same one multiple times
Will return meeples to meeple owners when an area becomes finished