Changed yellow neighbor color to less resemble vomit, and cleaned up movie.py by replacing all instances of "bpy.data.scenes['Scene']" with SCENE, where SCENE=bpy.data.scenes[bpy.context.scene.name], making it safe and dynamic (ish) if blender ever changes their default scene name.

In general, I think I will stuff big long variable names where lots of stuff would be packed (SCENE would certainly qualify, being far bigger than my PARAMS, and likely recursive), into capitalized objects with lots of customizeable attributes.