move template project's files into the correct place for issue 888 (adding the Mac target). Mac target doesn't work yet
Make the Mac target build and run (issue 888)
Bugfix: SpriteBuilder Tests did not compile due to some conflicting AppDelegate.h file included of a wrong search path.
Updates Cocos2D
Updated compiler to release_3.0.0-alpha.7.
Refactoring for CCBGLView:
* Split up performDragOperation method in different case methods
* Some code formatting harmonizing
* Extracted a helper method, remove code duplication
* Modern syntax for arrays and dictionaries applied
Refactoring: Moved pasteboard types from SequencerHandler to a separate constants file.
Reusing those constants in CCBGLView.
Refactoring SequencerHandler and AppDelegate:
* Some moving around of code
* Use of modern syntax for arrays and dictionaries
* Simplified some boolean expressions
* Short circuiting should be good now in outlineView:acceptDrop:item:childIndex:
Bugfix for #844: Draggong a node connection to the hierarchy view works now.
Bugfix for #880, removing a referenced node in an effect won't remove the reference.
Refactoring: Using caps for notification constants.
Replaced string literals of pasteboard types with constants.
Simplified return statement in onOutletDown:event:
Obsolete newlines removed.
Add APPPlatformSupportUI plugin component to Android plugin installer
Merge pull request #907 from breckinloggins/develop

Add APPPlatformSupportUI plugin component to Android plugin installer
Fix drawing for Mac target
Fix name of title bar on Mac
Disable FPS on Mac target by default
Fixes for the Android and iOS targets
Update cocos2d submodule
Fix #852 Build notes in the readme are out of date
Merge pull request #911 from collinjackson/fix_build_readme

Fix #852 Build notes in the readme are out of date