tweaking DR1 animation
Code for reading/writing eeprom
Updates
Moved platform data into Platform
Make activity sensitive
make led positions available
Keep on one pattern of 1 minute
Create Platform data separately
Go to full brightness
Add some files
Merge branch 'master' of https://github.com/billpugh/Pyramid-of-Possibilities
Fix stupid compiler problems
Remove incomplete code
Add Swirl animation
Add more methods to get led positions
Compute global angle and radius
First pass at global lighthouse code
Dynamically allocation Platform, RNInfo and RNContoller, to give us better control
of when those objects are initialized.
Quicker fade, so it can keep up with rapid taps
Added globalRadiusGround, fixed globalRadius