Dragon fires a tiny sheep in the general direction of the sheep you tap. Crashes if you tap a sheep before the last one reaches its destination
Changed implementation to collision detection. Doesn't crash anymore, but delegate method isn't working.
Made it so user cannot select a sheep until the fireball has reached the last sheep that was touched
Removed some NSLogs and an unnecessary method
Added fire particles to the fireball
Sheep Noises are added
Merge pull request #10 from zsweedyk/Beta-Fireball

Beta fireball
Sheep at beginning sometimes don't work, and data view doesn't look so great
More sheep noises! (Dead sheep)
first draft for tutorial
Removed all physics/collision detection code. Added dragon shooting a fireball animation. Made sheep burst into flame. Aesthetics and timing still need work
sheep stop for 5 second after clicking
Added sound effects and initial game prep
Fixed fireball appearing before it should bug. Fireball looks good now, I would say it's all done
Merge branch 'Beta-Music' into Beta
something minor changed in UserInterfaceState
Github sucks at merging conflicts
boo sheep don't respond to touches
Tutorial for timed mode
Sound effects are commented out because I don't have the files