Final commit before splitting up code and probably breaking a lot of stuff
Rendering 2D and 3D now.
Created CVertexBuffer class, and use it in main.cpp
Modified CVertexBuffer, added CTexture
- Added replace() function to CVertexBuffer
- Added CTexture class to encapsulate Texture handling
Rendering coloured swell as textured cubes now. VertexBatch class added, should make handling models etc. easier since drawing is encapsulated.
Moved CPrimitives to osxtest folder, prepping CMAKE build system
CMakeLists.txt done, works on OSX test on other platforms ....
Added CMakeLists.txt, whoops....
Obj import of basic files works, next up vertex normals and texture coordinates! Maybe even light!