Reference to #1 #2 #3 #4 #5
Pseudoimplemented Pawn Move
genered arraylist from posible moves
cell has a colour atribute
MoveCell and CrownCell not used...
Update Cell.java

Solved code capsulation code.
Pawn was modified
Create Vector

Added class Vector to save the x,y position.
Rename Vector to Vector.java
issue #2 Pawn alredy moves

/**
 * Created by hell on 26/08/14.
 */
public class Cell implements ICell{

    public static enum CellState {NULL, ROOK, KNIGHT, BISHOP, QUEEN, KING, PAWN};

    //Fields
    private int i;
    private int j;
    private Cell.CellState status;
    private Piece p;

    //Constructor
    public Cell(int x, int y, Cell.CellState initStatus, Piece piece) {
        i=x;
        j=y;
        status=initStatus;
        this.p = piece;
    }
Update Pawn.java
issues #1#2#3#4#5
practicaly finished pawn, implemented new class player, movecell not used,
alredy for do the rest of pieces before the revision
Update Board.java
Update Player.java
issue #3 Implemented Bishop
cell renamed setP to setPiece
issues #1#2#3#4#5, added all chess fig.
Merge pull request #19 from LynosSorien/model

Model