Adding gl3n, removed ability for code to run
Maybe gameobject works now
Typo
Where did we go wrong!?
Hey look, we have an OpenGL engine instead of DirectX now.
(RH coordinates & CCW winding order)
Holy crap it works
Added capability to override script classes in objects that instance prefabs.
Added support for adding cameras via Prefabs.
In-progress commit for merging changes
Merge branch 'feature/CameraAndMath' of https://github.com/Circular-Studios/Dash into feature/CameraAndMath
Almost ready
Fixed merge.
Merge branch 'feature/CameraAndMath' into feature/InputBindings
Implemented string input bindings.