Add uniform block for camera matrices.
Add camera_block_ member.
Create CameraUniformBlock.
Indentation and spacing.
Temporarily make Pass as friend.
Use CameraUniformBlock.
Add CameraUniformBlock to ShadowMap.
Indentation.
Include gua_camera_uniforms.glsl.
Merge branch 'develop' of https://github.com/vrsys/guacamole into develop