Cherry Picking Minion Explosion Work
work on #70
- Brings over @WGrube28's work on the minion explosion task, and updates it to work with changes that have happened in the meantime.
Intermediate Work
work on #70
- Work on fixing up the minion explosions.
Merge remote-tracking branch 'origin/master' into boss_healing_shield
Destructible Shield
work on #88
- The boss's shield can now be destroyed by shooting it a bunch.
- Optionally, the healing phase can also end when no minions are left. If this option isn't chosen, minions will spawn while the boss is healing.
Shield Cleanup
work on #88
- Fixes the bug that was causing the laser to not damage the boss's shield.
- Shrinks the size of the nav mesh obstacle on the shield so the minions can get closer to it when navigating (previously you could actually hug the shield and the minions couldn't get to you).
Minion Explosions
work on #70
- Made a prefab and script for an explosion effect.
- Minion explosions once again throw up an effect.
- Cleaned up the particle imports to remove a bunch of redundant stuff. Most of the rest will probably go soon.
Merge pull request #96 from ModSquadWorkshop/boss_healing_shield

Destructible Boss Shield
Merge remote-tracking branch 'origin/master' into minion_explosions

Conflicts:
	Assets/Scripts/DeathSystem.cs
#80 Health Indicator

HealthRingTest
-Only final half of ring is currently rendered, likely a problem with the texture the material uses
-Once below half health, ring depletes as it should
-Health bar increases upon health drop pickup as well
#80 Health Indicator

HeathRingTest
-Made health bar blue
-Health bar still displays only half circle, but now half circle is full health instead of 50% health
HealthRingTest
-Now displays full circle
-Now only updates on damage callback/health drop pickup

Conflicts:
	Assets/Scripts/PerkSystem.cs
	Assets/Scripts/PlayerMovement.cs
Player and Boss Health Indicators
work on #80
- Fixes some remaining issues with the health indicators.
- Moves the code for updating the health indicators into the HealthRing script (rather than having PlayerMovement do it).
- Adds a health indicator to the boss.
- Removes the health display from the UI.
Health Indicator Rotation
work on #80
- Fixes the issue of the spider tank's health indicator rotation with the boss.
Merge pull request #97 from ModSquadWorkshop/minion_explosions

Minion explosions
Merge remote-tracking branch 'origin/master' into health_indicator

Conflicts:
	Assets/Prefabs/Player.prefab
Merge pull request #99 from ModSquadWorkshop/health_indicator

Health indicator
Merge branch 'master' into radial_lasers

Conflicts:
	Assets/Prefabs/Bosses/Spider Tank.prefab