unit testing;
handling of same scores at the first dice throwing;
fixed tests;
debug printing of read/next lines;
roll die event implemented for regular tiles;
roll die event for landing on chests implemented;
better debug messages;
QuitEvent halledildi
end turn and double die handling;
property buying partially handled;
visiting owned properties handled;
line peeking feature implemented;
free parking handled;
income tax response event;
card reading in chests (except ones about jail);
quit event;
better debug info;
luxury tax handling;
states and board files are organized
Advancing to Go tile handled;
minor bugs fixed;
3 doubles -> jail;
bugs in general/street repairs cards fixed;
die rolling in jail (no exiting yet)
minor bugfixes;
Merge commit 'a54f9ede4b2cfe5066e514fc06036c7e3215a373' into develop

Conflicts:
	events.py
	monopoly.py
	tests.py
Merge commit 'f291fd16c47c1d1ffe601295014436aff925440a' into develop

Conflicts:
	events.py
	monopoly.py
	tests.py