Here is a list of changes:
/***** Sorry for recommitting all the files but my old repository was goofing up and I just had to pull and replace everything****\

Added animated spidder eyes falling on spider hit & corresponding animating spidder eye counter UI. Added Haiku animation on appearance, and a #define in spritelayer.m where you can choose what interval the haikus spawn at. Set low to take a look, it’s at 500 now.
Also made spidder eye drop rewards /animations increase the higher level a player is on, so that they keep climbing higher for spidder eyes instead of taking the easy ones at the beginning of the round.

I modified the heights that you had the levels set at to bring them down a little bit for noobs, more play testing needed i guess.

I’ve been noticing that after the first couple hundred meters it seems like the spidder doesn’t really show his face much anymore. Could just be because it’s 4AM.

Modified continue screen to be more clear.

updated treebase, title page images
Merge remote-tracking branch 'bathtub/master'
updating stupid gitignore and removing untracked file