Added procedural texture generation in shader for vegetation
Fixed bug where vegetation meshes would be generated incorrectly when aligned with x/y/z axis
Added particle counter in UI
Increased max particle count
Housekeeping (removed unused files, comments, code)
Added cheap fitting of vegetation to terrain
Vegetation that has been ask to grow but had no changes no longer require mesh rebuilding
Fixed particle size scaling
Initial basic support for vegetation offspring generation
Fixed vegetation render bug where vegetation would be rendered with a structure consisting of only 1 point
Initial probability field system/UI
Merge branch 'master' of https://github.com/tylercamp/procforest

# By Emily
# Via Emily
* 'master' of https://github.com/tylercamp/procforest:
  //added color and adjusted movement to particles

Conflicts:
	Settings.js