GameScreen:
 - Added:
   - InputProcessor
   - camera.unproject() to the .render() Method
Added GameObject and DynamicGameObject:wq
:wq
Completely Rewrote the BaseFrame
- Added GameObject : Every object in the game will be extending this
  class. It knows its position and how to draw itself.
- Added DynamicGameObject: Every moving thing in the world gonna extend it
- Added GameLiving: Every livig thing is gonna extend this
- Added PlayerShip: Can shoot
- Added Projectile: Shot by PlayerShipts
- Added EnemyEntity: Every enemy extends it
- Added Pepper: Scary enemy bro!
- Added World: Handles everything in the world
- Added WorldRenderer - Draws the world
- Refactored GameScreen: Uses world and worldrenderer now
Fixed conflicts
git push origin masterMerge branch 'Nerzal-master'