Tweakscale support (aka, total rewrite of half the core code). Fix for incorrect resource densities.
Fixed SR integration and new TweakScale support.
Fixed up some issues with TweakScale integration, found a way to override the launch button for my own nefarious deads (note: a joke), and made the build time recalculate only on part changes instead of each frame.
Added KCTDebug and switched to that for most debug messages. Debug messages can be enabled in the settings. Probably other things too. I did these like two days ago
More optimization of editor gui. Theoretically made it so parts can be pulled from the inventory while editing, which will make that much more useful. Editor display of total BP is rounded to 2 digits.
3 second delay for moving on simulation (fix for KJR and DR explosion). Moved delayStart funcitonality out of FixedUpdate into its own function called when persistence is read.
Can choose to delay move during sim. Changed to sliders from numbers for crew display. Fixed display issue with inventory and tweakscale sizes.
Upgrades can be purchased on the cheap at first, but rise in price (max of 512 sci or 1,024,000 funds). Editor and BL windows save their positions and visibility through sessions. Simulations can have their time extended, for a price (note, if you restart it you go back to square one for length but costs are still increased). Once again, many features untested.
Message when parts scrapped during SR event. Save position of time limit window.
Use formatted time for simulation length display. Simulation time additions should work now. Crew Select window redone to use horizontals and you click on the name, not a separate button.
Small changes to GUIs and fixed issue with RecoveryModifier and Reconditioning not defaulting in new saves.
Shoudl recalculate time and inventory after building a vessel.
Changed reconditioning to display BP per tons instead of days per tons.
Fixed issue with KCTDebug not actually printing the [KCT] text.
Fixed bug with adding seconds to a MaxValue. Made the SR event display a little more info.