nohz: stat: Fix CPU idle time accounting

Since cpustat[CPUTIME_IDLE] is never connected to ts->idle_sleeptime,
never read from cpustat[CPUTIME_IDLE] when reporting stats in
/proc/stat.

Note this was rejected by Michal Hocko when it was initially proposed
by Martin Schwidefsky in LKML, so if you want to upstream it, better
find an alternative (either completely disable cpustat[CPUTIME_IDLE]
for CONFIG_NO_HZ or somehow connect them to keep them in sync.)

bug 1190321

Change-Id: Idc92488910b826aff850a010016d8326c7ab9e6c
Signed-off-by: Bo Yan <byan@nvidia.com>
Reviewed-on: http://git-master/r/214638
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Liang Cheng (SW) <licheng@nvidia.com>
Tested-by: Liang Cheng (SW) <licheng@nvidia.com>
sched,rt: disable rt_runtime borrowing by default

Make the default RT_RUNTIME_SHARE setting reflect the most common
throttle role, that of safety mechanism to protect the box.

Bug 1269903

Change-Id: Id4ccf0095ea254f2e15fddc7ab02069f7f60a7c0
Signed-off-by: Mike Galbraith <bitbucket@online.de>
Reviewed-on: http://git-master/r/234274
(cherry picked from commit be74a12c8d8b987f569cdd0eec2aead3dcbdfa31)
Reviewed-on: http://git-master/r/237266
Tested-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Diwakar Tundlam <dtundlam@nvidia.com>
Reviewed-by: Paul Walmsley <pwalmsley@nvidia.com>
GVS: Gerrit_Virtual_Submit
sched: remove redundant update_runtime notifier

migration_call() will do all the things that update_runtime() does.
So it seems update_runtime() is a redundant notifier, remove it.

Furthermore, there is potential risk that the current code will catch
BUG_ON at line 687 of rt.c when do cpu hotplug while there are realtime
threads running because of enable runtime twice.

Change-Id: I0fdad8d5a1cebb845d3f308b205dbd6517c3e4de
Cc: bitbucket@online.de
Signed-off-by: Neil Zhang <zhangwm@marvell.com>
Reviewed-on: http://git-master/r/215596
(cherry picked from commit 8f646de983f24361814d9a6ca679845fb2265807)
Reviewed-on: http://git-master/r/223067
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Tested-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Paul Walmsley <pwalmsley@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Diwakar Tundlam <dtundlam@nvidia.com>
ARM: kernel: update __cpu_disable to use cache LoUIS maintenance API

When a CPU is hotplugged out caches that reside in its power domain
lose their contents and so must be cleaned to the next memory level.

Currently, __cpu_disable calls flush_cache_all() that for new generation
processor like A15/A7 ends up cleaning and invalidating all cache levels
up to Level of Coherency, which includes the unified L2.

This ends up being a waste of cycles since the L2 cache contents are not
lost on power down.

This patch updates __cpu_disable to use the new LoUIS API cache operations.

Reviewed-by: Santosh Shilimkar <santosh.shilimkar@xxxxxx>
Signed-off-by: Lorenzo Pieralisi <lorenzo.pieralisi@xxxxxxx>
Signed-off-by: Paul Reioux <reioux@gmail.com>
ARM: mm: update __v7_setup() to the new LoUIS cache maintenance API

The ARMv7 processor setup function __v7_setup() cleans and invalidates the
CPU cache before enabling MMU to start the CPU with a clean CPU local cache.

But on ARMv7 architectures like Cortex-[A15/A8], this code will end
up flushing the L2 caches(up to level of Coherency) which is undesirable
and expensive. The setup functions are used in the CPU hotplug scenario too
and hence flushing all cache levels should be avoided.

This patch replaces the cache flushing call with the newly introduced
v7 dcache LoUIS API where only cache levels up to LoUIS are cleaned and
invalidated when a processors executes __v7_setup which is the expected
behavior.

For processors like A9 and A5 where the L2 cache is an outer one the
behavior should be unchanged.

Signed-off-by: Santosh Shilimkar <santosh.shilimkar@xxxxxx>
Signed-off-by: Lorenzo Pieralisi <lorenzo.pieralisi@xxxxxxx>
Signed-off-by: Paul Reioux <reioux@gmail.com>
Input: Send events one packet at a time

On heavy event loads, such as a multitouch driver, the irqsoff latency
can be as high as 250 us.  By accumulating a frame worth of data
before passing it on, the latency can be dramatically reduced.  As a
side effect, the special EV_SYN handling can be removed, since the
frame is now atomic.

This patch adds the events() handler callback and uses it if it
exists. The latency is improved by 50 us even without the callback.

Change-Id: Iebd9b1868ae6300a922a45b6d104e7c2b38e4cf5
Cc: Daniel Kurtz <djkurtz@chromium.org>
Tested-by: Benjamin Tissoires <benjamin.tissoires@enac.fr>
Tested-by: Ping Cheng <pingc@wacom.com>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>

Input: Improve the events-per-packet estimate

The events-per-packet estimate has so far been used by MT devices
only. This patch adjusts the packet buffer size to also accomodate the
KEY and MSC events.  Keyboards normally send one or two keys at a
time. MT devices normally send a number of button keys along with the
MT information.  The buffer size chosen here covers those cases, and
matches the default buffer size in evdev. Since the input estimate is
now preferred, remove the special input-mt estimate.

Reviewed-and-tested-by: Ping Cheng <pingc@wacom.com>
Tested-by: Benjamin Tissoires <benjamin.tissoires@enac.fr>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Henrik Rydberg <rydberg@euromail.se>
block: cgroups, kconfig, build bits for BFQ-v6-3.4

Update Kconfig.iosched and do the related Makefile changes to include
kernel configuration options for BFQ. Also add the bfqio controller
to the cgroups subsystem.

Signed-off-by: Paolo Valente <paolo.valente@unimore.it>
Signed-off-by: Arianna Avanzini <avanzini.arianna@gmail.com>

Signed-off-by: Paul Reioux <reioux@gmail.com>

Conflicts:

	block/Kconfig.iosched
	block/Makefile
block: introduce the BFQ-v6 I/O sched for 3.4

Add the BFQ-v6 I/O scheduler to 3.4.
The general structure is borrowed from CFQ, as much code. A (bfq_)queue is
associated to each task doing I/O on a device, and each time a scheduling
decision has to be made a queue is selected and served until it expires.

    - Slices are given in the service domain: tasks are assigned budgets,
      measured in number of sectors. Once got the disk, a task must
      however consume its assigned budget within a configurable maximum time
      (by default, the maximum possible value of the budgets is automatically
      computed to comply with this timeout). This allows the desired latency
      vs "throughput boosting" tradeoff to be set.

    - Budgets are scheduled according to a variant of WF2Q+, implemented
      using an augmented rb-tree to take eligibility into account while
      preserving an O(log N) overall complexity.

    - A low-latency tunable is provided; if enabled, both interactive and soft
      real-time applications are guaranteed very low latency.

    - Latency guarantees are preserved also in presence of NCQ.

    - Also with flash-based devices, a high throughput is achieved while
      still preserving latency guarantees.

    - A useful feature borrowed from CFQ: static fallback queue for OOM.

    - Differently from CFQ, BFQ uses a unified mechanism (Early Queue Merge,
      EQM) to get a sequential read pattern, and hence a high throughput,
      with any set of processes performing interleaved I/O. EQM also
      preserves low latency. The code for detecting whether two queues have
      to be merged is a slightly modified version of the CFQ code for
      detecting whether two queues belong to cooperating processes and whether
      the service of a queue should be preempted to boost the throughput.

    - BFQ supports full hierarchical scheduling, exporting a cgroups
      interface.  Each node has a full scheduler, so each group can
      be assigned its own ioprio (mapped to a weight, see next point)
      and an ioprio_class.

    - If the cgroups interface is used, weights can be explictly assigned,
      otherwise ioprio values are mapped to weights using the relation
      weight = IOPRIO_BE_NR - ioprio.

    - ioprio classes are served in strict priority order, i.e., lower
      priority queues are not served as long as there are higher priority
      queues.  Among queues in the same class the bandwidth is distributed
      in proportion to the weight of each queue. A very thin extra bandwidth
      is however guaranteed to the Idle class, to prevent it from starving.

Signed-off-by: Paolo Valente <paolo.valente@unimore.it>
Signed-off-by: Arianna Avanzini <avanzini.arianna@gmail.com>
block: fiops ioscheduler core

FIOPS (Fair IOPS) ioscheduler is IOPS based ioscheduler, so only targets
for drive without I/O seek. It's quite similar like CFQ, but the dispatch
decision is made according to IOPS instead of slice.

The algorithm is simple. Drive has a service tree, and each task lives in
the tree. The key into the tree is called vios (virtual I/O). Every request
has vios, which is calculated according to its ioprio, request size and so
on. Task's vios is the sum of vios of all requests it dispatches. FIOPS
always selects task with minimum vios in the service tree and let the task
dispatch request. The dispatched request's vios is then added to the task's
vios and the task is repositioned in the sevice tree.

Unlike CFQ, FIOPS doesn't have separate sync/async queues, because with I/O
less writeback, usually a task can only dispatch either sync or async requests.
Bias read or write request can still be done with read/write scale.

One issue is if workload iodepth is lower than drive queue_depth, IOPS
share of a task might not be strictly according to its priority, request
Bias read or write request can still be done with read/write scale.

One issue is if workload iodepth is lower than drive queue_depth, IOPS
share of a task might not be strictly according to its priority, request
size and so on. In this case, the drive is in idle actually. Solving the
problem need make drive idle, so impact performance. I believe CFQ isn't
completely fair between tasks in such case too.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>

Signed-off-by: Paul Reioux <reioux@gmail.com>

Conflicts:

	block/Kconfig.iosched
block: fiops read/write request scale

read/write speed of Flash based storage usually is different. For example,
in my SSD maxium thoughput of read is about 3 times faster than that of
write. Add a scale to differenate read and write. Also add a tunable, so
user can assign different scale for read and write.

By default, the scale is 1:1, which means the scale is a noop.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
block: fiops sync/async scale

CFQ gives 2.5 times more share to sync workload. This matches CFQ.

Note this is different with the read/write scale. We have 3 types of
requests:
1. read
2. sync write
3. write
CFQ doesn't differentitate type 1 and 2, but request cost of 1 and 2
are usually different for flash based storage. So we have both sync/async
and read/write scale here.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
block: fiops add ioprio support

Add CFQ-like ioprio support. Priority A will get 20% more share than priority
A+1, which matches CFQ.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
block: fiops preserve vios key for deep queue depth workload

If the task has running request, even it's added into service tree newly,
we preserve its vios key, so it will not lost its share. This should work
for task driving big queue depth. For single depth task, there is no approach
to preserve its vios key.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
block: fiops bias sync workload

If there are async requests running, delay async workload. Otherwise
async workload (usually very deep iodepth) will use all queue iodepth
and later sync requests will get long delayed. The idea is from CFQ.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
block: fiops add some trace information

Add some trace information, which is helpful when I do debugging.

Signed-off-by: Shaohua Li <shaohua.li@intel.com>
hrtimer: Consider preemption when migrating hrtimer cpu_bases

Date	Wed, 10 Apr 2013 14:07:47 -0700

When switching to a new cpu_base in switch_hrtimer_base(), we
briefly enable preemption by unlocking the cpu_base lock in two
places. During this interval it's possible for the running thread
to be swapped to a different CPU.

Consider the following example:

CPU #0                                 CPU #1
----                                   ----
hrtimer_start()                        ...
 lock_hrtimer_base()
 switch_hrtimer_base()
  this_cpu = 0;
  target_cpu_base = 0;
  raw_spin_unlock(&cpu_base->lock)
<migrate to CPU 1>
...                                    this_cpu == 0
                                       cpu == this_cpu
                                       timer->base = CPU #0
                                       timer->base != LOCAL_CPU
Since the cached this_cpu is no longer accurate, we'll skip the
hrtimer_check_target() check. Once we eventually go to program
the hardware, we'll decide not to do so since it knows the real
CPU that we're running on is not the same as the chosen base. As
a consequence, we may end up missing the hrtimer's deadline.

Fix this by updating the local CPU number each time we retake a
cpu_base lock in switch_hrtimer_base().

Another possibility is to disable preemption across the whole of
switch_hrtimer_base. This looks suboptimal since preemption
would be disabled while waiting for lock(s).

Signed-off-by: Michael Bohan <mbohan@codeaurora.org>
hrtimer: Prevent enqueue of hrtimer on dead CPU

Date	Wed, 10 Apr 2013 14:07:48 -0700

When switching the hrtimer cpu_base, we briefly allow for
preemption to become enabled by unlocking the cpu_base lock.
During this time, the CPU corresponding to the new cpu_base
that was selected may in fact go offline. In this scenario, the
hrtimer is enqueued to a CPU that's not online, and therefore
it never fires.

As an example, consider this example:

CPU #0                          CPU #1
----                            ----
...                             hrtimer_start()
                                 lock_hrtimer_base()
                                 switch_hrtimer_base()
                                  cpu = hrtimer_get_target() -> 1
                                  spin_unlock(&cpu_base->lock)
                                <migrate thread to CPU #0>
                                <offline>
spin_lock(&new_base->lock)
this_cpu = 0
cpu != this_cpu
enqueue_hrtimer(cpu_base #1)
To prevent this scenario, verify that the CPU corresponding to
the new cpu_base is indeed online before selecting it in
hrtimer_switch_base(). If it's not online, fallback to using the
base of the current CPU.

Signed-off-by: Michael Bohan <mbohan@codeaurora.org>
SCHEDULER: Autogroup patch group by current user android UID instead of task ID
sched: Optimize build_sched_domains() for saving first SD node for a cpu

Date	Tue, 4 Jun 2013 16:50:18 +0530

We are saving first scheduling domain for a cpu in build_sched_domains() by
iterating over the nested sd->child list. We don't actually need to do it this
way.

*per_cpu_ptr(d.sd, i) is guaranteed to be NULL in the beginning as we have
called __visit_domain_allocation_hell() which does a memset to zero for struct
s_data.

So, save pointer to first SD while running the iteration loop over tl's.

Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Signed-off-by: Paul Reioux <reioux@gmail.com>
sched: Optimize build_sched_domains() for saving first SD node for a cpu

We are saving first scheduling domain for a cpu in build_sched_domains() by
iterating over the nested sd->child list. We don't actually need to do it this
way.

tl will be equal to sched_domain_topology for the first iteration and so we can
set *per_cpu_ptr(d.sd, i) based on that.  So, save pointer to first SD while
running the iteration loop over tl's.

Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Signed-off-by: Paul Reioux <reioux@gmail.com>