Rename the weapon choice functions
Let the player hear unseen door closing, etc.
Actors that wait in a given turn don't produce noise
Allow different room kinds for different cave kinds
Define lamppost places, introducing CVerbatim
Let place definitions override map legends
Allow transparent tiles in place maps
Add ruins to the ambush cave
Ensure passable areas of randomly filled caves are well connected
Enable all game modes now that caves are always connected
Don't register noises if no leader
Make all place sizes equally probable

Previously all corner locations were equally probable.
Now close locations are less probable, because they admit less sizes.
Fix dungeon part connecting to be really Walkable
Add trees and rocks with shade to skirmish game mode
Fix the choice of the walkable tile for connections
Spawn further initial actors on any open tile close to the first one

Does not lead to cut-off actors because now the dungeon is connected.
Place initial actors of allied factions together
Always generate initial actors in rooms
Differentiate between barren and semi-barren tiles
Distribute initial items wrt places and distances