removed fortified expansions as town manager takes care of defensive structures
wait for drones before building colonies to avoid waiting on drones to be sent cross map
more dependence on hatchery
creep 3
removed extra structures from end of build
fixed freeze due to sunkens at expansion
added stop to multirun blocks
removed train thread
wait for hatchery to finish
removed wait upgrades causing issues if lurker aspect was previously researched
removed extra farms_timing
removed wait_upgrades to prevent potential hang
removed unused branch
higher priority on creep colonies to prevent lockup
use player_need
added async loop
use async loops
use async loops for zerg town manager
use async loops for protoss town manager
rename async_loop to multirun_loop