Simplified postProcess code in Polygon and Solid emitting nodes
Slight tweak to postProcess for partial functional application
One more tweak
Update to newest version of three.js, update TrackballControls to user OrbitControl
A bit of cleanup and refactoring, get rid of duplicate copies of csg.js and three.js
Merge branch 'master' of https://github.com/pboyer/flood into Reach
Most nodes are now ThreeCSG nodes, allows filter, reduce, etc to show 3d geometry
A few fixes for incorrect preview values
Cleanup
First steps on custom nodes - basic UI layer and demonstrable unit test
First steps on custom nodes - basic UI layer and demonstrable unit test
Refactor custom node compilation into single function on FLOOD object
Custom node execution first working pass
Cleanup for inserting custom nodes
Resolve workspace dependencies before running custom node
Recompile custom nodes when they are modified and reinject definition into project workspace
Slight fixes to Workspace Schema on server so dependencies are properly serialized
Merge branch 'Reach' of https://github.com/pboyer/flood into Reach
Merge branch 'master' of https://github.com/pboyer/flood into Reach
More work for custom node refactoring