Change log r11:

Cover system: - NEW
- Added: Cover system (need to be activated using MCC (settings) module). Allow picking out of corners automatically, reducing recoile while picking from cover, allows vaulting/climbing over obstcales.
		MCC_cover
		MCC_coverUI
		MCC_changeRecoil

Helicopters:
- Added: New Paradrop infil for players and AI - Drop-pods.
- Added: New functionality attach and drop pods with the MI-290 Taru. Once you have sling load a pod press MCC interaction to reel it in and press MCC interaction to
		drop the pod- it will parachute the pod safty.
- Added: New rope physicx to the fast rope options the EVAC and AI reinforcement.
- Added: New helicopters variants for the EVAC and AI reinforcement.
- Fixed: Delete evac didn't work.
- Fixed: Spawning AI in cargo sits in evac helicopters.

Engine:
- Added: Interactio, Survival and cover system options from inside MCC settings.
- Added: New Variable MCC_syncOn - disable it to have no server sync (in MCC(settings) module)
- Added: Interact doors in ArmA2 maps (will not work for all doors as BI totally change the configs).
- Added: MCC zones will not be displayed on the map just in the MCC console itself.
- Fixed: Sync will not effect AI units
- Fixed: Altis Mod template and disabled automatic weather on all templates.
- Fixed: Presets added to Zeus objects/units didn't work for JIP.
- Fixed: GAIA Caching.

Tactical Video Probe
- Added: Tactical Video Probe tool tips.
- Changed: Tactical Video Probe has been changed from a full screen video to a tablet picture in picture view.