Wrote Psceudocode for new level to be implemented
Began writing new level wallsWithEyes
Updated level to have start-up map completed, algorithm still needed
Fixed a variable initialization.
Added the level to the bonus directory.
Added logic for increasing width of walls with every move upwards. Doesn't currently respond to this function however, needs some debugging. Might be how I am calling it.
Fixed an error in the x-bound I use for drawing the right wall.
Changed bounds on where walls close. Player can now be killed by walls.
Added pillars to make the environment more realistic
Fixed a commit error
Added telporter to map and potential solution that uses it (see line labelled solution). Last person to make changes please remove the solution and make the space it occupies as editable.
Added Indiana Jones object to the map
Update wallsWithEyes.jsx

Removed solution code
Update wallsWithEyes.jsx

Cleaned up spacing and comments
Delete wallsWithEyes_Psceudocode.txt

Missed deleting this design planning file. Not necessary for our submission.
Delete .project

Removed unnecessary file
Merge pull request #307 from VoxHumana/master

Addition to Bonus Levels: The Walls Have Eyes