Merge pull request #4 from Cloudef/master

And on Thursday 27 came the mountains
Test input method prototyping
funds and settings may be null for players
Handle null damage from counterattack
Subscription based simpler streams
Support games with null players, also parse player names
Accept input only after scene is loaded
Partial send fixes
Added void methods, debug output
Disable building unnecessary libwebsockets stuff
Switched to chckJson
Remove extra breaks
Switch to glhck/master
new chck
Hopefully correct handling of partial sends
Fix hex tiling
Hopefully fix heartbeat skipping bug
Added input streams, implemented build
Started on input
load, unload attack