In-Progress
py_enemy_turret Update

Added *basic* code to represent rotation based on given direction.
py_enemy_turret Basic Functionality Complete

The turret will now correct it's rotation upon creation and runs a
'Bullet Phase' process.

TO-DO:
1.) Fire the bullet itself (And give it an appropriate trajectory)
2.) Give code for when the player collides with the turret

STRETCH-GOAL:
1.) Set custom types of projectiles to fire
py_enemy_turret

Just re-added console notifications to show when firing to help with
timing.
interim commit