RAGIN' MAGES: Take 2: Working edition

I don't quite know what's causing the merge conflict but I'm looking into it.

A new gamemode previously exclusive to /vg/station and hippie station, but is now coming to an open source /tg/station codebase near you!

 Normal wizard rounds will only have one wizard in them, but in ragin' mages there are multiple wizards! Only one is at roundstart, though. And the original wizard can't know if the roundtype is ragin' mages or just wizard.

So how are new wizards created? As long as you are a ghost with the wizard role enabled you can become one.

No you fucking chucklefuck, don't go around killing or attacking other wizards while still in the wizards den for their spellbook or gear. The wizards den is a safe zone for wizards, once you leave it you are free to kill any other wizards. I wouldn't recommend doing that though, in fact, I would recommend you to cooperate with them. Unless another wizard is your target. Yes, wizards can be your target during ragin' mages.

This is the version live on Hippie Station.

it's been playtested and adjusted accordingly, and is live right now
Don't you need an extra pair of parenthesis here? `if(!(ticker.mode == "raginmages"))`