OK well, that's better I guess

For now... Mario is still clipping some of the time, through blocks, but
a lot of the time he is A OK
Debugging the wall stick

When Mario jumps, there is a special case in which lines that aught to
intersect are not doing so. In this case, the collision behaves in the
old way and bounces mario in the wrong direction.
The collision surface of the tile needs to be 1 pixel wider

I ran a missed collision through wolfram and noticed that it was missing
the collision (over or under shooting the tile). Moving the collision
wall by one pixel resolved this.
Merge pull request #25 from variousauthors/cutscenes_shrines

I can't say I understand why we need multiple "enter shrine" events for the same shrine, but I love that @clangmuir is writing code! MERGED
Merge branch 'master' into stop_wall_creep
Fixed screen scroll to the edge of the world.
Added canExplore and bidirectional screen_scrolling

When mario.canExplore() is true, then mario can go backwards.
Backwards shrine now enables backwards ability
Mario starts in the right place on every map
New 21 double jump cutscene
Added wings to koopa
Changed Timing of Cutscene
Draw sky as a rectangle, midpoint according to map
No longer draw sky in love.draw
Merge pull request #26 from variousauthors/cutscenes_newcontent

Awwwwwsome!
Merge pull request #27 from variousauthors/backgroundfix_lol

I understand this _completely_.
Merge branch 'master' into screen_scrolling
Got most bands working :)
Got the top two bands working
OK well, that's better I guess

For now... Mario is still clipping some of the time, through blocks, but
a lot of the time he is A OK