More refactoring - tile updating
***LDFactory
Content updates
Added initial weapon and armor to createCharacter
***LDViewController.h
Removed currentTile and using local variable
***LDViewController.m
Added tile import
Moved all tile updating to updateTile method
Renamed loadNewTile to updateTile
Started actionButtonPressed method
Implemented boss & added actionButtonPressed method
Organized relevant sections with pragma marks
Refactored character creation so arguments were contained within creation method
Added resetGame method