bugfixing 3D graphics rendering pipeline to make more standard for Pyglet incorporation.
shortened Light.__init__() with a couple exec() functions
changed apply() and update() function names to update() for consistency and to avoid accidentally overloading built-in apply() funciton.
finished scene.draw() Projection Matrix in Ortho mode, so that text can be drawn on top of the image.
changed object input to mesh and meshObj input in mesh.py, to avoid variable overloading.
disabled multiple lighting.  Huge amount of documentation and cleaning.
disabled multiple lighting.  Huge amount of documentation and cleaning.
lots of documentation and cleaning.
minor change
glOrtho is having some errors in the windows machine, but not sure why, so I commented it out for now.  Also fixed and cleaned a few things.
added a more accurate arena .obj file