level with light prefabs and textures
character control
door added
narrow halls
FIXING LEVEL LAYOUT
LEVEL2
fixed level prefab with lights, this is just before im going to do the wall outlines
wall outlines on stable level
added carpet and fixed lamps
new lamps in rooms
picture frames in hall
lamos in torture area
checkpoint, rooms roughly all done
alligned outlines
-Removed AbsorbableSpotLight and AbsorbablePointLight prefabs because they were redundant\n-Added an AbsorbableLight prefab\n-Added Wire.cs; this controls the wires that are attached to lights\n-Changed AbsorbableLight.cs to account for the wires
-Changed Prisoner.cs to set isPossessed to true when the prisoner is possessed and false when it gets unpossessed\n-Changed LightPrisoner.cs to store the reference to the last light the Light Prisoner went under\n-Changed LightFlicker.cs to not change the enabled state of the light when the dim option is off; it now simply switches between a light intensity of 0 and the original intensity
-Changed LightPrisoner.cs and AbsorbableLight.cs to make the Wire invisible in Astral form