- Added serialization for Path
 - Created PathBulk to be a holder for a list of paths
 - Fixed stuff related on other classes
- Fixed runtime calculations
 - Fullmap is now saved while running (currently it can only hold up to 10,000 timestamps
 - Player uses the correct timestamp at runtime
 - Stepsize in FoVController is now taken into consideration at runtime
- Moved Edit Grid to MapperWindowEditor (out from Mapper)
 - This implies a new button on the Mapper main window
- Added support for path exportation/importation
 - For both pre-computation and runtime
  - At runtime, after the game is exit, the path is exported
  - At precomputaiton, it's needed to manually export the path
- Started organizing stuff in classes
 - Moving shared methods into libraries/utilities classes (more planned)
 - Refactored functions into methods in MapperWindowEditor due to sharing logic along the class