updated to new renderer architecture
Removed old and added new shallow implementation
completed body roundtrip through core.world, data.body and broker.body
first complete physics/body roundtrip
the lane ground gets mapped to convex polygons
removed old implementation
correct lane polygon positioning and rendering
added .sequence
added .sequence
finished body color roundtrip
bodies are world.mapped accordingly
An update gets triggered when the lane renderer gets changed.
removed console call
documentation