VAO and VBO work now
now display lists are implemented too
fixed VBO_Fractal.cpp
Merge branch 'ManuWork'
added files for sheet03
set up CMake and .gitignore for sheet03
- set up CMakeLists.txt files
- modified .gitignore in order to track shader files
implemented box filter
altered 'filterWidth' to a uniform variable
Create Pumping(Lin)

es zeigt keine Effekt ...
Create pumpingVert(Lin)

uniform float Time;
gl_Position = gl_Position + 0.25 * abs(sin(0.125 * Time)) * normal;

ich habe nur diese zwei Code ins Datei geschrieben.
added seperated filter to glowing teapot
- GlowingTeapot.cpp: made refactoring; added ability to toggle filter type (press 's' for compact or seperated filter), drawing of original scene (press 'd')
- blur_hori.frag: for horizontal seperated filtering
- blur_vert.frag: for vertical seperated filtering
- CMakeLists.txt: now copies new shader files to build directory, too
added antialiasing
Merge branch 'GlowingTeapot_TH'
added working pumping teapot
fixed msaa issues
Merge branch 'master' of github.com:Gnaarf/GPU-Progammierung
Merge branch 'ManuWork'
added files for sheet05
tesselation with experimental lighting
updated Tesselation to tesselate dependent on camera distance
Merge branch 'master' into ManuWork