shield gets rendered alpha multiplied in the edges now, state 0 special case problem but works :)
fixed palette alpha bug. shield now fades border of cells :)
added color parameter to clear, playing around with rendering effects :)
testing nonwrap scroll
tweaking
implemented inertia based control of ship -> much better! :)
added front shot
forgot resolution
scrolling shots work but I dont understand scrollX/scrollY anymore, needs cleanup
reverted debugging settings
fixed atomic bomb relative speed, fixed relative speed of shots (TODO: collide every pixel at tip of shot), gameplay tweaks
fixed GUI refresh bug, explosions dont kill enemy anymore
added shipRadius and Density :) shipExplosions more agressive for now