Mark turns as completed after processing
Renamed error_messages to error_message
Quick hack to support lack of expected game state and self attacking moves
Added yml files for new move validations
Split Validation module out of Skirmish::MoveValidators into Skirmish::Validation
Added two new move validators and rewrote existing
Fixed up return game_state in json for new test data. Added debug printing to attacking test as well
Merge pull request #48 from RantGames/move_validations

Move validations