added possibility to choose when rewards start using counter
added speedometer
added wallhack
added possibility to toggle hit sounds (and some CPMA-like not working yet version of hit sounds)
added possibility to change scale of weapon bobbing or disable it fully
fixed using same shader as power-up has for weapon in third person or free view
made visual studio project files generate MAP files on release
added wallhack 2
increased max limit of megabytes that are used for the mme fx system
fixed something in playing background sound (music) but, unfortunately, I do not remember what it was
fixed game going into endless loop on loading demo
updated q3mme version
added possibility to select on startup which cores to use for quake3mme.exe for multicore processors
changed logic of defines to use hidden FBO features
made the game allocate the correct size of RAM that user requested for mme instructions
fixed missing making blur block for stencil output