Partitioned game constroller into smaller classes
Changed ParticlesImagesManager api from String to Enum
refactored GameCanvasRenderer
Changed isPause type from boolen to BooleanProperty
Added 70ms limit for game update
Changed default logging level to INFO
Fixed handling unexpected exceptions in game timeline
Refactored imports
Merge pull request #16 from BombasticOctocat/mr-game-controller-refactoring

Game controller refactoring
Use Game object instead of Board in controllers
restart level on hero death
Merge pull request #17 from BombasticOctocat/mk-levels

Adds actual level reload when Hero dies and stub interface for the whole levels logic.
add door to the board
advance to next level on passing through open door
hero dies after level time is up
Merge pull request #18 from BombasticOctocat/mk-levels

Presumably adds all the logic needed for the board to react to player dying and to passing to the next level.
Added simple settings view
Improved settings controller.
Refactored code, fixed on-click action.
Refactored and simplified SettingsController