city update
city update
CityUpdate_1
...
CityUpdate_2
Screenshots

The only object that I have attached any scripts to is city
CityView3Complete

CityView3 allows the city to move in 2D space, without the need for any
movement along the z-axis. It uses order in sorting layers to give
objects depth.
CityView3

Uses sorting layers so that we don't have to update the z-axis position.
The game can be played in 2D space but look as though it is 3D.
FullUpdate
Merge branch 'master' into Weili-Gu
With soldier selection and movement
update enemy spawn & move
Merge branch 'master' into Weili-Gu
Merge branch 'Weili-Gu'
..
CityView
enemy move update
Added basic monster script
CityDataScript
CityDataUpdateSpawnImplemented