VERSION{v7.83}
Energy Per Shot Calculation is now: dmg / 20 * ((aoe / 1000) + 1)
This allows for some really cool changes that shoudl make the game more fun in the late stages and allows me to cause energy shot cost in a sane manner
Nukes now only deal 2000 damage (240000) in a radius of 2000
Nukes can now be stockpiled in 60 seconds
Cruise missile now has no aoe but 2000 damage, so it is ideal for single target hits
Cruise missile takes 35 secodns to stockpile
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VERSION{v7.84}
Fixing previous bad commit message
Energy Per Shot Calculation is now: dmg / 20 * ((aoe / 1000) + 1)
This allows for some really cool changes that should make the game more fun in the late stages and allows me to set energy shot cost in a sane manner
Nukes now only deal 2000 damage (240000) in a radius of 2000
Nukes can now be stockpiled in 60 seconds
Cruise missile now has no aoe but 1500 damage, so it is ideal for single target hits
Cruise missile takes 35 seconds to stockpile
Protector now only takes 30 seconds to stockpile anti nukes