Changelog für heute:
*InputDispatcher - Added routine to change the player color depending on the team
*GameManager - Added routine to change the player color depending on the team for all network players
*GameManager - Changed KillTeamSelectionObject to be player based and buffered - hence it is only deleted if all players are ready!
*GameManager - Players are now in Team.None as default and need to switch to red or blue
*IngameHud - now has right scaling