Fixes bullet_act not checking for damagetype on many, many objects.
Replaces Holodamage with Stamina damage, if your stamina damage exceeds your current health, you get weaken(5)'d. Stamina heals itself slowly over time.
Makes the hallucination enemies deal more stamina damage than they did holodamage, but stamina damage heals now so it's mostly for just seeming threatening at the moment.
Adds the Disabler, a gun that does stamina damage. It has a range of your screen, but no more. Adds a disabler crate to cargo (security lock)
Fixes Lasertag ED209's because they were busted as shit
Reduces ED209's view range to 9 from 12, which was several times longer than your screen view, now is only a little bit more
Lastertag now does stamina damage instead of an instant stun for that GRITTY LASERTAG EXPERIENCE
Merge branch 'master' of https://github.com/tgstation/-tg-station into stamina_loss
Item attack changes
Changed around the way things are attacked by objects and got rid of the tapping message as it can screw with afterattack stuff.
Merge branch 'master' of https://github.com/tgstation/-tg-station into stamina_loss
Merge pull request #2956 from Ergovisavi/stamina_loss

Removes HALLOSS, replaces with STAMINA