Intergrated Character into the scene, fixed the character rotation
Added a character move test scene in the project as well
Save scene
Created a door switching area scene
The scene includes a floor and in the middle the hitting area indicatoor
called AproxHitArea
Modified DoorOpenClose script to make sure that the door is only openeing
when the player is near the door.
Added Calpluse collider on player to indicate player's hit box
Also added a sphere collider on the door to indicate the area door will be
accepting request from player
Saved the new char to prefab file.
Modified the area indicator to show current position for door.
removed the door_test scene
remove accidentally git ignored file
untrack the visual studio solution file
Save Door prefab
Fixed the issue when the player is colliding with the door, the door
continues is motion without stopping.

Now when closing/opening door and player gets in the way of the door
before the door finish moving to destination, the door will stop moving.
Added ray hit testing for detecting if player is in way of door
closing/open path.
Implemented the basic version of a Sweater Enemy with no logic
The player detection is in place now, finish this by adding game logic to
the monster after sighting player in onPlayerSighted() function.
Added Enemy Sweater Obj to prefab
Added player sighted pos.
Now this script will keep track of where the player is when the player is
in sight of the monster.
updated prefab
Hallways, Added Collider boxes, new assets.
Made all floors static.
change the hallway path for more maze like.