added PUN to the project
added first multiplayer success (players, one level, no equipment, and one NPC)
damage from NPCs now dealt to remote clients
random spawn locations
added network position smoothing for players
added network smoothing for virus NPCs
clients now generate the same procedural city as the master client
Equipment Equip(), Holster() and Drop() have been networked (now RPCs)
streaming player head rotations to other clients
added pringles counter
ctrl menus now attached to player (so you wont lose it while falling etc)
laser effects working over PUN (no damage yet)
players can now damage each other with laser guns
jump jetpack equipment works in multiplayer
blink now works in multiplayer
added effects for blink and jetpack
added minimum size for crosshairs
dead bodies and souls
added bullet spread to weaponlauncher.cs
made the equipment materials a bit brighter