Added cleaning timer, refactored servant states
Added torch flames and lights in a hacky way. Need to refactor to store lights and move them to hall when needed
oops, broke a servant state
Calculate hygiene and morale
changed ground to primitive randomly generated terrain, servants 'enrage' when worked too hard
Added initial basic audio to the game.  Want to optimize how the audio manager works and work on some more sounds for the game.  May also change how sounds are fired for different events.
Refactored to use my.class.js class system
merged with new class system
Added a new torch sound (need to be close up).  Audio manager now handles looping sounds, had to do a bit of a hack to loop, since Chrome does not implement this correctly.
Torch sound didn't add for some reason
Added a mute button and functions for flagging mute in the audio manager.
Added initial base event manager.
Finished the initial implementation of the event manager.  Also added a random wind event.
Merge branch 'eventManager'
added manfred
Merge branch 'master' of github.com:jkstrawn/castleGame
BEHOLD! Animations!
Added stair models, reduced size of grid squares
Added auto-stacking stairs