Persist objects spawned by the bootstrapper between scenes
Add basic requests for time, comments, and tweets
Create Repository classes

* Create TimeRepository.cs
* Create TweetsRepository.cs
* Create CommentsRepository.cs
* Take repository logic from associated managers and put it in the repository classes
* Add Extension Method for parsing a string as a Vector3
Set player position to spawnMarker on level load

* Set session start to be at 0 and 30 minutes for the given time
* Add ghostplayer prefab
* Add placeholder main character model
Move stuff around, line endings got changed
Track & store level state
Load correct scene given the current time in Startup
Remove Unity Test Tool Examples
Integrate SignalrEndpoint with signalR hub in WizardWebPage
Only broadcast position to SignalR if in Hubzone
Merge branch 'dev/paul'