static one-liners are safe to inline -> may increase performance
no need to define Nullability; if the caller wishes it, he wraps Null<T>
allow setting the next free index on Lists
ensure Locks are never dead-locked
NumLock decorater; Parallel is executed in parallel but not async/it is blocking; decrease wait time
do not wrap Exceptions as they should already be hxstd ones; fix C# Deque + 10ms seems best in terms of performance
PoolExecutor not supported on JS target
switch to ant build system
Atomic primitive wrapper; add missing operators to Char; @:forward definition (cool thing)
make Atomics + Chars compatible; should also fix a lot of problems with Atomics/Chars