Removed trailing _d from OSX libraries, OSX uses a directory based naming convention to handle libraries configuration differences
Initial support for building framework bundles, use BUILD_FRAMEWORK=ON
Merge branch 'feature/osx-framework' of https://github.com/dwimsey/libRocket into feature/osx-framework
Minor fixes for merged code
Minor tweak for framework builds
Fixed inclusion of Debugger.h and Controls.h
Fixed OSX Lua build architecture setting
Merge branch 'hotfix/issue-137' into stable
bug fix: SFML2 example runtime error when application closes, caused by memory leaks
Fix some issues found by the Visual Studio 2012 static analyzer.
Fix some minor warnings which have no effect on code produced
Removed Debug suffix completely based on input from Tom Mason @wheybags and general usage within other projects.  Continuous integration builds use separate directories for build configuration type which works as well as the name suffix
Merge pull request #173 from libRocket/feature/cmake-osx-lib-naming-convention

Removed CMAKE_DEBUG_POSTFIX as it is easily accomplished by building with different output directories and referencing the libraries this way from within dependent projects
Fix to avoid naming collisions between macros defined in AssertMacros.h on OSX and LuaType::check
Fixes SKIP_DIRECTX_SAMPLES to actually skip building directx9 and directx10 samples
Avoids building DirectX 10 sample properly
Merge branch 'hotfix/directx-skiplist-all'
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix'
Merge commit '5372e08aba0d72dec4cf9fbca0f3723bba0914a8'

* commit '5372e08aba0d72dec4cf9fbca0f3723bba0914a8':
  Fix some minor warnings which have no effect on code produced
  Fix some issues found by the Visual Studio 2012 static analyzer.
This fix deals with selecting the right OpenGL headers based on operating system using the existing code in the shell library.