Implemented ballistic missiles (fireworks)

+ Added fireworks
Fixed sheep ASSERTing sometimes
Fixed compile
Removed unneeded includes in Player.cpp
Fixed warnings
Fixed warnings
Warnings
Warnings
Add TNT Save/Load and add Netbeans projects to .gitignore
Add new tnt documentation
Change TNT Fuse to ticks
Merge branch 'master' into BlockEntitys
Change tnt documentation to ticks
Merge branch 'master' into warnings
Disable -Werror on this branch
Actually Fixed ByteBuffer
Fixed issues with int vs size_t and a few other warnings
Split cClientHandle::HandleEntityAction() into three seperate functions HandleEntityCrouch, HandleEntityLeaveBed and HandleEntitySprinting.
Changed if-else to switch-case
Enabled self test of bytebuffer