more work on physics preview
bind child skins properly
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
better handling of scaled transform heirarchies in the physics driver. Still some issues with non-uniform scale, some of which will never be resolved
more work on supporting collision heirarchies in non uniform spaces
fix setLinearVelocity. Filter collision notifications to only new collisions, not existing ones
add feature for constant forces, like a motor. Can be used for per object custom gravity
change some default, fix hang when preview generated for scene
recompile and include more constraints
add collision preview for assets and proper preview for compounds with assets
fix some paths in mapbrowser to use browser cache between worlds
re add atmosphereic to terrain. Still need to fix for normal objects. Initital Oculus DK2 support
more work to support Oculus
many fixes to physics preview. Lay groundwork for real time physics visualization
fix gltf loading
add physics preview to menus, fixes to preview
remove some old messaging code
big performance improvement in some cases
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
work on performance