Lighter Smoke from Explosions
work on #135
- Tweaked the explosion effect to make it not so dark.
Merge branch 'master' into visual_effects
Rocket Meshes
- Adds the rocket mesh to the player's rocket launcher.
Boss Lasers Fix
- Fixed the boss lasers so all 5 show up again.
- Added a configurable list of layers to ignore to the BeamWeapon script.
- Removed the piercing option from the beam weapon, now it always stops at the first item it hits.
- Hopefully fixed some issues with the timing of the boss dropping into the arena.
Remove Builds Folder
- Dillon, please don't commit builds. That's a bad idea.
- Also maybe I fixed things? I hope so.
Merge branch 'master' into visual_effects

Conflicts:
	Assets/Prefabs/Bosses/Spider Tank.prefab
	Assets/Scenes/LevelDesignNewTextures.unity
	Assets/Scripts/BossBehaviors/SpiderTankStates/SpiderTankInitialState.cs
Fixed Lasers (Again)
- Had to re-fix the boss's lasers after the merge.
Merge pull request #170 from ModSquadWorkshop/visual_effects

Visual effects