This seams to fix the memory leak when checking if water can freeze.
Fixed a number of sulfur issues. Rewrote how they render to make them less stupid.
Jugs can now be filled/emptied into barrels.
derp
Food Decay is no logner consumed on eating. Moved FoodItemRenderer registration to registericons. Fixes Server Crash.
Updated EntityDamageHandler to allow armor to do a better job absorbing generic attacks. Generic damage reduction multiplier is now the average of the 3 defense stats + 0.25. Its possible for armor to block generic damage entirely.
Fixed weapons, tools, and armor not using the buffs from crafting skills.
Halved the hardness of placed logs.
Fixed a number of gui GL11.GL_ALPHA_TEST issues. Something is disabling GL11.GL_ALPHA_TEST erroneously since 1.7.10
Fixed more gui issues.
This should fix the BerryBush cast crash problem.

Also fixed the corn sandwich image name.
Fixed items in crafting slots disappearing when changing tabs in inventory.
Updated to Forge 10.13.1.1217

Updated AT
Fixed black armor slots when an item is in the crafting grid. This was such a stupid bug and it exists completely in vanilla code. Still don't know what causes the bug itself, but this fixes the symptom.
Fixed the black armor slots for real this time.
new fishing code
Reversed the bug.
Trying to cook a salad shouldn't cause a crash anymore.
Fixed a few food prep ui bugs.
Fixed food prep and smoke rack lag spikes due to constant unneeded block updates.