Harmonize the type of entity id and creates a general inclusion file.
Fix entity id type of BulletMover
change id entity type to a fixed sized of 32 bit
Final tweaks to enable proper specular
Added per material control of specular hardness and more control over spotlight settings
Final tweaks.
Added shader changes
Merge branch 'develop' of github.com:adam4813/Sigma into specular-merge
Merge pull request #130 from tanderegg/develop

Lighting Update: Improved spotlight beam, added in specular highlights
Updated README with coding standards and asset link updates

Close issue #127 and #129
Merge branch 'create_sigma_h' of https://github.com/catageek/Sigma into catageek-create_sigma_h

Had to move some items into the Sigma namespace.

Conflicts:
	include/systems/OpenGLSystem.h
	src/components/GLScreenQuad.cpp
	src/systems/OpenGLSystem.cpp
Remove shaders that slipped in during a previous commit

Closes issue #109
Keep the OS X build instructions correct until the CEF merge.