Created new script PickupPoints and PointSphere prefab. Changed EnemyBehavior to spawn prefab upon death. Does not work entirely as designed yet due to unresolved collider issues.
Add game state enum, waves may only start after last wave is over
Merge branch 'christian_staging'
Merge branch 'aaron_staging'
Add meta files for PointSphere.prefab and PickupPoints.cs
Assign pickups to enemy test prefabs
Reassign PickupPoints script due to incorrect asset guid
Merge branch 'christian_staging'