renderer2: var scope
renderer2: var scope, clean up
game: bani's flamethrower exploit fix
cgame: old ATM code removed refs #52
game: rest of flamer exploit fix
cgame: added team flags in objectives window, refs #481

* show team flags for objectives done
* added inner window margin
* position fix
ui: added cg_descriptiveText setting
cgame: fixed potential division by zero, refs #478
cgame: fixed TopShoot window position on wide screen, cleanup, refs #481
ui: fixed clang warning, refs #360
added prone delay to the default comp config, refs #493
qagame: fixed the cvar lock functionality and fixed config parse on setl, refs #493
Ported 1v1 3v3 5v5 and 6v6 competitive configs to legacy
misc: OS X build settings tweaked.
Merge pull request #78 from swillits/master

misc: OS X build settings tweaked.
qagame: check the script hash
Merge branch 'master' of https://github.com/etlegacy/etlegacy
uncrustified the source
renderercommon: var scope in tr_font.c
misc: update and small correction for translation files, refs #244