Manisha 323(2)

- Finished isValidMove, tested out isCluster(), so it should all work. 

- Created a chip class to be able to use for Network (Storing a network as an array of chips) and Connections so that we can store the chip's connections and a network as chip objects instead of move objects. I think this makes it easier to read the code and understand what's going on. 

- Added descriptions for most methods. 

- Added a checkMove() method that just marks a "X" on our string gameboard for testing.

- I used an inbounds() method to make sure I don't go out of bounds. It could probably be used by findConnections. 

- Added a numMoves field to keep track of when the board is full (numMoves => 20) to deal with step moves.

- I added Test Code file in case it helps with testing your methods.

 
- Manisha :smile: :sparkling_heart:


WE GOT THIS GIRLS!