. Started writing an octree to quickly collect probes for dynamic objects
. Finished a first working version of the dynamic objects
 => They simply query a software octree for their nearest probe, regardless of the fact it's visible or not...
 => Very fast!
 => Need to make the dynamic objects move along random trajectories for more powerful point proving...
 => BUG! The dynamic spheres used as objects don't take shadow maps into account for some reason!?