Fix turret muzzle flash.
Fix Audio::StreamData's condition on entityNum
Audio: Change the default reverb preset to something less extreme
/random: force min to be strictly less than max
Fix /vsay so that it's received by all.
Fix some possibly-uninitialised variables.
Fail on unrecognised collision type.
Fix some possible NUL-termination buffer overflows.
Fix some entity position array overflows.
Fix OOB write when pinging servers.
Wrong array size for wav filename.
Change a few counts to unsigned int.
Assert that the number of zap targets is in range.
Fix IPv6 masking in DRDoS checking.
Fix emoticon name length checking.
tga loader: use unsigned for image dimensions.
Check parsed client no. before using it.
Refactor AIEntityToGentity; avoid mixing enum types.
Merge branch 'gameplay/viech'

Conflicts:
	src/gamelogic/cgame/cg_buildable.c
Random firing: avoid possible /0.