Added Scene with Anchored Game Art and Sprite Node with Physics Body Property
Added Edge-Based body to Scene Border. Reduced Physics World gravity setting
Changed to zero gravity to remove forces applied to object
Refactored addBall into separate method from the scene initialisation
Added Player Sprite Node as a Static Volume-Based Physics Body
Added Touch Event to move paddle object along x-axis within constraints of screen
Added Flexibility to code to cater for Portrait and Landscape Views
Added Brick Static Volume-based Brick Sprite Node objects to scene
Defined Categories and Constants associated
Merge pull request #1 from ltfschoen/20140616

Merge