Put Dog In
Dog Finalized
Segment Camera Event Stuff
I have no idea what I did
Wrote the First Three Components Derived From Dog

New Components:
-Patrol -> Basic patrolling script. I will be adding some more
functionality to this so it can do more than just patrol over a straight
line
-WarnTarget -> Same thing as the "Bark" function used in the Dog AI.
Like Patrol, will be adding more to this.
-RunAwayFromTarget -> Same comments apply. Thought about combining both
Running Away and Attacking the Player into this same component but with
the extra functionality I'll be adding, they'll deserve their own unique
components.
More work on Enemy AI
Merge branch 'master' into Segment_Jason
Created Bare Bones Structure of EnemyAI Manager
Blah
Merged master with my branch
Screw-Up Commit
I don't know. some stuff
Added Letterboxing Event

It's done through the HUD; two sprites that are parented to the camera
(invisible until event is called) move down according to an action.
Animation Changes and Some Other Stuff
Stuff
Text Scroll Implemented
Implemented Delay on Punctuation in Text Scroller
Started on Particle System Text Scroll (Not Working)
Merged My Stuff (Jason)