Removed warnings while building
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
ArcRotateCamera, Mesh and Vector3 new methods and modified OurDemoController of BuildOurOwnBabylonJS

Added zoomOn and focusOn methods to BABYLON.ArcRotateCamera: it takes an array of meshes of parameters (can be undefined to use all scene meshes) on which the camera must zoomOn or only focusOn.
Added MinMax static method to BABYLON.Mesh: it takes an array of meshes of parameters (can be undefined to use all scene meshes) and retrieves the min and max vectors.
Added Center static method to BABYLON.Mesh: it takes an array of meshes of parameters (can be undefined to use all scene meshes) and retrieves the center of the bounding box wrapping all meshes.
Added MinimizeInPlace and MaximizeInPlace methods to BABYLON.Vector3 in the aim to speed up BABYLON.Mesh.MinMax
Added Center static method to BABYLON.Vector3

Now, the Show action of OurDemoController takes two arguments: 'viewName' and 'folder'. 'folder' is the path relative to 'Views/OurDemo' and 'viewName' is the name of the view in this folder. 'folder' is passed to the view so it can be used to retrieve the babylonJS file for example (see sample.cshtml)
Added sample.cshtml to quickly test babylonJS files against your modified version of BabylonJS
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
Some fixes for oculus
Merge remote-tracking branch 'remotes/BabylonJS/master' into ourOwnBabylonJS
Applied implicit naming convention. BTW does it exist a naming convention?
Fixed script dependencies
Merge pull request #156 from gwenael-hagenmuller/ourOwnBabylonJS

ArcRotateCamera, Mesh and Vector3 new methods / Fixes
Fixing csg
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
Adding invertY to videoTexture
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js

Conflicts:
	babylon.1.9.0.js
setActiveCameraById
setActiveCameraByName
Added Cheetah3d exporter
Variable 'result' should be defined in strict mode
Merge pull request #158 from Temechon/patch-2

Variable should be declared in strict mode
Merge pull request #157 from Calebsem/master

Added Cheetah3d exporter
Merge pull request #1 from BabylonJS/master

test sync
Add Gulp for buiding babylon cross platform

Gulp.js is a succesfful build system based on nodejs.
Easy to use and easy to configure. Plus it's cross-platform.
Add name option for gulp-shaders