Creates a ServerPlayer and client player for every client connected
Added very rudimentary player position tracking code to server. Basically not implemented at this point.
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/LocalPlayer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
Framework for player movement on server
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/Graphics/Renderer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
	Breakneck Brigade/DeCuisine/ServerGame.cs
Renderer optimizations UNF~
Merge branch 'master' of https://github.com/alexsapps/cse125

Conflicts:
	Breakneck Brigade/Breakneck Brigade/LocalPlayer.cs
	Breakneck Brigade/DeCuisine/Config/world_1.xml
	Breakneck Brigade/DeCuisine/ServerGame.cs
	Breakneck Brigade/DeCuisine/config/settings.xml