added spawn texture, changed angles
Added Carrot prefab
Added MoveBack() and WASD for bunny movement
Added basic structure for neural network
Merge branch 'master' of https://github.com/mgnle/CaptureTheCarrot
Made bunny movement correspond to output of neural network (runs in circles)
Changed simple neural network structure to not use a hidden node
Added cabbage prefab + collisions/explosions
Added input for neural network based on bunny sensors
Took out annoying debug statements
Randomly generated network weights, also fixed the bug with Action indexing
Merging
Added Cabbage Gun (with demo); Organized scripts

Press "f" to fire a cabbage from all active bunnies.
Added enemy bunnies (spawn with right click)

Enemy bunnies have same brain as normal bunnies, but will spawn wherever
you right click.
Connected the inputs to the neural network
Added Target Sensor and simple fitness function

Target sensor detects when an object is in the bunny's line of sight.
The simple fitness function calculates the fitness just based off how
close the object is to the bunny.
Training GUI, fixed camera controls, added mud

Select item to spawn by clicking on appropriate button, then right click
anywhere to spawn that item there.

Use WASD to move camera now. Scroll wheel still works for zoom, but now
zooming using "-" and "=" also works.
Fixed bunny spawn heights

Bunnies no longer spawn half-buried in the ground
Added to the fitness function

The fitness now calculates the fitness based on how often objects are in
range of firing as well.
This calculation is pretty poor though, so we will probably need to
change it at some point.
Also added the ability for the user to affect the fitness, but it
depends on the UI to be implemented first.
New neural network created from two best parents' neural networks