* sampler name changed
* ShaderProgram.AddUniform now can set up value pointer
- AlphaTest through gl.AlphaFunc removed (ffp)
* Material.AddTexture now sets up sampler uniform immediately
* Material.Bind now set up Render.Params.Color
- ShaderProgram.Bind - fixed dirty mvp matrix uniform setup
* ShaderProgram.Link now consists of 3 steps: link, validate, set shared uniforms (mvp, color, etc...)
+ RenderParams.MVP now calcs at Camera.Update, Node.RenderSelf
+ more log info (init complete...)
* demo 1 changes due to engine changes