Initial advanced targeting (Reticle targeting should be disabled)
Ignore player unit for targeting
Make sure to show reticle on load if we're active
Defer targeting startup until player unit is available
Better comments and spacing
TinyAsync and a print that waits for Chat to load. This is a gratuitous solution but I found it fun, so..
Create HAL timer at load, but "Enable" later
Improve UnitCreated filtering, test collision with best guess of middle+radius of unit, mounts still broken.
Removed legacy mouseover code and using advanced targeting exclusively
Fixed target lock button
Fixed manual target button
Change mouseover target toggle to be auto target toggle

Signed-off-by: Jaerin <jaerin@gmail.com>