Removed code for creating game camera.  Created new property in InfoViewport to tell the game what camera to render from.  This will allow the gameEntities to hold more than one camera at a time.
Created new class GEObject Container to hold the gameEntities so it was easier to pass them to objects for reference.  Started to refactor the code to support this new container.
Finished encapsulating gameEntities in GEObjectContainer.  Added copy constructors and clone methods to all GEObject classes.