cleanup (no practical changes here except that i removed support for LOG_WAVE raw sound filewriting)

git-svn-id: svn://dspnet.fr/mame/trunk@28770 749742ba-7341-0410-aadc-df50b521781e
SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont]


nw: this fixes brightness/gamma/contrast on RGB32 format games (which has been broken since 2008, clearly a well-loved feature ;-) and breaks prescale.  Prescale will be fixed soon.



git-svn-id: svn://dspnet.fr/mame/trunk@28771 749742ba-7341-0410-aadc-df50b521781e
always a Clang (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@28772 749742ba-7341-0410-aadc-df50b521781e
hd61830: added bitmap bounds checking, fixes nbmj8688 LCD games crash/assert (no whatsnew)

git-svn-id: svn://dspnet.fr/mame/trunk@28773 749742ba-7341-0410-aadc-df50b521781e
render.c: clean out dead, broken code accidentally revived by palette rewrite. Allocate brightness/contrast/gamma-adjusted palettes on first use, since we can't allocate them at startup anymore due to init order issues [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@28774 749742ba-7341-0410-aadc-df50b521781e
scsp is modern device, thanks Osso for most of the work (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28775 749742ba-7341-0410-aadc-df50b521781e
ah, forgot these (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28776 749742ba-7341-0410-aadc-df50b521781e
i8251: Fixed DSR status bit. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28777 749742ba-7341-0410-aadc-df50b521781e
com8116: Fixed regression. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28778 749742ba-7341-0410-aadc-df50b521781e
(MESS) resolve conflicts in my tree

git-svn-id: svn://dspnet.fr/mame/trunk@28779 749742ba-7341-0410-aadc-df50b521781e
(MESS) new Skeleton [Robbbert, Chickenman]
-------------------------------------------
Amust Compak


git-svn-id: svn://dspnet.fr/mame/trunk@28780 749742ba-7341-0410-aadc-df50b521781e
aica is modern device as well now (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28781 749742ba-7341-0410-aadc-df50b521781e
(MESS) hooked up video and keyboard.

Due to no doco, it's all guesswork.


git-svn-id: svn://dspnet.fr/mame/trunk@28782 749742ba-7341-0410-aadc-df50b521781e
cdp1861: Cleaned up devcb2. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28783 749742ba-7341-0410-aadc-df50b521781e
cdp1862: devcb2 cleanup. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28784 749742ba-7341-0410-aadc-df50b521781e
TMS99xx CPU family gone to devcb2. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@28785 749742ba-7341-0410-aadc-df50b521781e
namco to modern device + devcb2 (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@28786 749742ba-7341-0410-aadc-df50b521781e
(MESS) TMS99xx users adapted to use devcb2. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@28787 749742ba-7341-0410-aadc-df50b521781e
TMS99xx users (arcade machines) adapted to use devcb2. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@28788 749742ba-7341-0410-aadc-df50b521781e
(MESS) Fixed swapped arguments. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@28789 749742ba-7341-0410-aadc-df50b521781e