Changed variables to .socket
Populating problem in comment when gameStarts
3rd argument for watcher
Changed variables to .socket
Merge branch 'gameStart' into dev

Conflicts:
	public/scripts/controllers/game.js
	public/views/game.html
Merge pull request #27 from wgester/dev

Start Game Button
Added problem model and sending it back to client
Watcher sockets are now working
importing sandbox from github
Changed variables to .socket
Populating problem in comment when gameStarts
3rd argument for watcher
Merge branch 'sand' into dev
Changed variables to .socket
Merge pull request #28 from alexmckenley/dev

Correctly include sandbox from github
Merge branch 'gameStart' into dev

Conflicts:
	public/scripts/controllers/game.js
	public/views/game.html
Fixed bug with sending problem to client
Added problem model and sending it back to client
Merge branch 'server' into dev

Conflicts:
	app/sockets.js
	test/populateChallenges.js
Merge pull request #29 from malucky/dev

Sending problem to clients when both players are ready