Finished Icon. Mouse/Keyboard Works, but incomplete.

1) NewIcon.png is an icon that matches LWJGL's specifications for size:
16x16. I also kept the transparency via using Gimp. Yay! Fuck paint!

2) ImageToBytes.java still doesn't work. I think I need to review the
Hardware/Software Interface course on Coursera. I also need to read
about how computers deal with images.

3) LegacyLWJGL.java now has Mouse and Keyboard input. I still need to
make a new Button class to adapt to LWJGL.
a) I also added the slick-util library. It has a class that does
ByteBuffer conversions. Since using my ImageToBytes class takes 5
seconds to open the Window, and slick-util's takes about 1.5 seconds, I
think sticking with slick-util's is the better option.
b) At the bottom of LegacyLWJGL.java, you'll notice a bunch of commented
code. There should be a website link that explains what it is. It's
about game loops and making the most versatile loop that allows slow
computers to remain playable and fast computers to max out on FPS.

4)LWJGL_NOTES.txt was updated with a link to wikipedia that explains
Classpath really well.

I'm currently working on OpenGL. OpenGL is a renderer for C/C++. LWJGL
merely allows us to use it via Java.  OpenGL seems powerful, but also
looks very complex.