no anim autoload & no crash without anims
removed moved methods from animresource header
if no anim is present default bone transforms are used
no bone transform updates without anim
added method for anim loading & prepared director
animation import in loader works
loading anims almost works, mAnimations from scene has nullptr
declared own structs for anim data
seperate animation loading works
loading mesh without anim works
multiple anims working
Merge branch 'feature/animation/multipleanims' into feature/animation/multiple_resources
added single material for pinkys normal map
improved pinkys shader material - todo: multiple materials per texture in load_geometry
resolved left TODOs in Animation Node - excluding raytest