Basic Curling rock model
update, added rock as .obj for better compatibility
finalized Rocks with textures
Physics Partially Implemented

-However, there are errors at the moment, wondering if you have any
insight as to how to get this working (cannot use the full testbed from
physics class as that uses freeglut and not Ogre)
-Core bullet functions are in the application.h, and instantiated in the
setup in the cpp file. Some physics related stuff related to the plane
was added to the createScene()
Merge remote-tracking branch 'origin/RobBranch' into JeffBranch