King factor has no effect if we're rounding everything down!
Too much random!
Ensuring that some state is returned, if any is available
Balancing the center board evaluator so it's averaged by the number of pieces.
Should have been committed earlier?
So hopefully this weight system works correctly...
A little end-game message
Simplifying piece count evaluator
Removing debug code that isn't really necessary anymore.
Changing endgame/winner calculation
Narrowing the range of center evaluator for increased potency
Using new calculations for end game evaluator
Tweaking weights
Cleanup!