Changed the gas buffer update priority
Gas fire pass limit now 1/4 of the set value (balances tick/pass ratio)
Flammable gases now have optimal air/fuel burn ratios
Removed biome checks for hydrogen sulfide gas generation (caused crashes)
Removed debug printout for MineshaftBuilder save/load
Changed gas pass limit default to infinite
Gas fires now burn through flammable blocks
Added smoke & fire particle effects to gas fires
Temporarily disabled opacity for debugging

BUG: TileEntityGas doesn't seem to load gas array on world reload
Added an option to switch gas spreading mode
Fixed volatility rounding
Fixed davy lamp block not detecting gases in 2 directions
Ignition sources now registered in ObjectHandler
Temporarily disabled error for empty TileEntityGas
Fixed gas fire calculation not detecting midpoint deviation correctly
Added block override for vanilla coal with flammable version
Added new torch that burns things like fire
Added burning coal (looks like redstone ore for now)
Burning coal now makes a limited amount of carbon monoxide before burning away
Cleaned up various bits of dead code
Merge branch 'thislooksfun' of https://github.com/Funwayguy/EnviroMine-1.7.git into thislooksfun
Midway through fixing burning coal
Fixed burning coal not saving NBT correctly
Increased burning coal fuel (will be higher later)
Moved EM_VillageMineshaft into the world.features.mineshaft package
Finished Davy Lamps
Implemented the last of the dimension properties
Added a new function to replace all items in an inventory
Update ru_RU.lang
Update ru_RU.lang
Create de_DE.lang
Create zh_CN.lang

Finished :D
Update zh_CN.lang
Village mineshafts now converted to new mineshaft builders
Abandoned mineshafts choose random designs from registry
Fixed flammable/burning coal crashing on world generation
Made 3rd party camel packs possible
Fixed crafting giving full pack and added crafting for partial fill
Cleaned up tooltip rendering, and added fill/max info
Made camel packs backwards compatable (will auto-convert to new system)