Added a "Sword" cube and a swing animation to said cube
Fixed swing animation to be local to the player instead of flying all over the place
Added Events (Attack, StopAttack) to the Swing animation
Added a temp material for enemies
Added scripts to handle monster health and weapon stats
Changed directories and hierarchies in the project
Further directory changes
Added animations (Idle + Rebound) and also added a vidual effect upon rebound through a Spark prefab
Shortened the rebound animation
Added a blood splatter to go along the sparks
No idea what this is :S
Added a prefab for the dummy enemy used in collision based combat
Added a dummy prefab and renamed the scene used for collision fight testing in order to avoid a merge conflict
Merge branch 'CollisionBased_Fighting'

Conflicts:
	ProjectGuard/Assets/Scenes/testScene.unity
trying to reintegrate the old testScene