Simplify IMeshTextureLoader interface - getRecentTextureName was not needed.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4704 dfc29bdd-3216-0410-991c-e03cc46cb475
Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture. Thx @Bobbo for helping me to find a better enum name ;-)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4705 dfc29bdd-3216-0410-991c-e03cc46cb475
IMeshTextureLoader could be simplified further with the recent ITexture addition.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4706 dfc29bdd-3216-0410-991c-e03cc46cb475
Improve documentation for new texture-loader interface and mention that the old solutions are deprecated.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4707 dfc29bdd-3216-0410-991c-e03cc46cb475
Remove the Dev-C++ project file. We're telling people in the forum since years now that we don't support it whenever some unlucky soul tries still using it. 


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4708 dfc29bdd-3216-0410-991c-e03cc46cb475
Add some changes I forgot to the changes.txt


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4709 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix a bug in new meshtextureloader - don't set old TEXTURE_PATHS always but only if people still use those parameters or we overwrite the new way to set paths.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4710 dfc29bdd-3216-0410-991c-e03cc46cb475