Halved armor degradation rate for Solider
Implemented Survavlist trait, commented out a few unimplemented traits
Changed name of Soldier background to War Veteran
Use predefined __DATE__ macro for better version identyfication.
Merge pull request #47 from blinkkin/develop

Use predefined __DATE__ macro for better version identyfication.
Improvements to trap disarming, prevented player from killing self when casting spells with blood sorcerer trait
Fixed a bug that allowed traps to spawn in forbidden cells (such as water)
"Disarming" spider webs automatically succeeds if wielding machete
Changed "prerelease" to "RC"
Text fix: Lithe gives a free fourth move, not fifth.
Merge pull request #49 from blinkkin/develop

Text fix: Lithe gives a free fourth move, not fifth.
Prevented Vortexes from pulling after death, and prevented all actors from doing actions if destroyed
Merge branch 'develop' of https://github.com/InfraArcana/ia into develop
Fixed flickering when descending
Fixed properties ending without a message adding empty log messages
Rogue -50% passive shock instead of no shock from unaware monsters
War Veteran starts with 10% insanity
Reduced duration of disease from fountains and tombs, added more fountain types
Explosion refactoring, demolition expert trait protecting from molotov
Electric Lantern flicker reduce lit area to 3x3 cells