Create corellia.py

For Socome to reference
Added most droppable armor pieces
Random stat jewelry added, loot service further debugged

Added stat jewelry
Fixed some bugs
Updated Force Cloak

Tested and Works.
Attempts to fix loot bugs
Populated Krayt Graveyard

Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
Populated Areas around Mos Eisley

Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
Updated Mobiles to use new Spawnsystem

Needs testing
Merge pull request #593 from tacef/master

Populated Krayt Graveyard
Migrated statics, added junk dealers.

Mos Eisley now has the proper number of Junk Dealer NPCs throughout the
city.
Moved Recruiter to Anchorhead

There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
Added Spawns in Anchorhead / Bestine
Added Spawns for Mos Espa / Entha
Additional Tatooine Statics

It is recommended that more NPCs not be added beyond this for now.
Several of the NPCs added to date will need adjustments made.
Corrected exception in script.
upstream merge
Added harvesting and milking of creatures, fixed odb save bug
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
fixed generating vehicles