WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor
no need for application to worry about devicePixelRatio any more
Merge branch 'devicepr' of https://github.com/jahting/three.js into dev
Simplified WebGLRenderer’s setViewport and setScissor.
Values are now mandatory. This should avoid corner dpr cases.
Minor examples clean up.
Simplified WebGLRenderer setScissor a bit more.
Updated builds.