Fixed compile error. VS2012 doesn't seem to support the delete keyword.
Added a simple FPS monitor.
Started to work on splitting up the SpriteComponent into a TransformComponent and a RenderComponent.
Cleaned up the component system a bit.
Implemented a Transform Component and SquareRenderComponent. These still need to be tested more and optimized a bit before merging into the master.
Removed some testing code that shouldn't be there.
Tiny fix deleted a misplaced assert()
Added top of the file comments to each header file that briefly describe the classes purpose.
Merge pull request #6 from bjumbeck/development

Development - Entity System