Turn off GHC 7.10.1 in .travis, until deps work with it
Test HP with vty as well
Discover inventory item seeds when dominating or creating an actor
Rename DiceScale to DiceMult
Process projectiles before other actors with the same time
Unify the death test of projectiles and others
Catch mouse events and translate to character coordinates
Send mouse events to the key queue
Turn mouse events into UI client command invocations
Use mouse to set cursor
Refactor mouse commands in a civilized way
Use all mouse buttons
In mouse movement, melee if clearly requested
Make sure the dummy pointer coords are not mistaken to be valid
Make mouse movement less verbose
Flush key buffer at button press; helps a bit
Simplify the goto-cursor commands
Change the Repeat 10 command into Repeat 25, for running
Express running as playback
Don't lose the messages generated while playing back