Updated uniform block names to mirror the C++ objects.
BcName should work across multiple threads safely now. Restriction to game only thread was prohibitive, and it is going to likely be replaced with just a string at some point soon anyway.
Getting the build working with emscripten, added toolchains and what not too.
load of asmjs fixes.
trimmed more out of asmjs build
Updated project + toolchain with fixed defines for platforms, added windows cross compilation (experimental, doesn't work, was bored and need internet to look up my emscripten problem)
RsCore now setting up job queue again, and logging the correct information after initialisation.
Get thread id for linux.