Removes useless standard encryption keys from headsets
removes meta protection from binary translator key
Made the standard chair sprite a little bit wider to make buckling easier.
adds EMT caps
Tweaks the Supermatter a bit

Reduces the amount of heat and power released. Removes redundant code.
Adding candle, flare and torch to is_hot() proc, fixing energy/blade returning false for it.
Refactoring cig lighting code a bit.
Refactoring the attack_self() procs of weapon/melee/energy and its children.
Fixed energy axe suicide code typo.
Energy axe now makes noise when toggle on/off, just like esword.
derp.
initial commit for bay ports
Removes a bunch of commented out code from ninja.dm
Fixes a few masks not having a sprite when worn by a monkey.
Fixes handcuff/legcuff/beartrap removal fail message appearing many seconds after the actual fail. It will now appear twice as fast.
Replacing two usr.
Fixing being able to remove both handcuff and legcuff by resisting once.
Little fix.
Fixes airless floor path

I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
adds grenade inhands.
Revert "adds grenade inhands."

This reverts commit d1295616c88ee96da1ba87105b6250fbfb6bc2b5.
Added grenade inhands.
Refactors snowflake AI hosting in ninja

why did i volunteer for this

It just has an integrated intellicard now. The gloves do the transferring.
Also Intellicards are all called Intellicards now and not Intelicards.

the ai_transfer proc is less awful but it's still
awful
awful awful awful
REMOVES THE BLACKS
updates bowman and earset sprite
Initial commit

Makes the appearance, projectile and fire sound of syndie turrets able
to be modified using vars