Security Cameras and Sentry Turrets

yeah, whatever.
Forgot to put a collider on the sentry

oops
Made prefabs for building levels.
everything is terrible

fuck
Stuffff
Fixed Ship Modules
Fixed Colliders for decals on Modules
Proximity mines

yeaaaaah, dont merge dis yet
Merge branch 'master' into SentryCamera
OK GOOD TO GO!

aw yeah
Fixed CA diffusion + improved Planning NPCs

Following sounds isn't working well. Also sometimes they get stuck chasing the player because they can't reach their target.
Grid Tweaks
Tweaks
Trip mines

When placing them, you only need to set the positions of the emitter things and the script will adjust the laser to fit between them. If you want to rotate a trip mine, rotate the whole game object, not the children. THINK OF THE CHILDREN.
All kinds of stuff
Need this so raycasts don't hit triggers
Stuff
Merge remote-tracking branch 'Raptor/SentryCamera' into ericsworkingbranch
More stuff
Fixed Guard, Doors Triggerable, Fixed Picking Up Collectibles

Guards don't notice the player when they're knocked out.
Doors can be triggered by other triggerables.
The ineraction raycast now ignores the "Enemy" (player) layer so that close collectibles can be picked up.