1. Try to get the CP Master's SetWinner to properly switch teams.
2. Hook Team Round Timer spawn to try to make the pre-round timer not say mission ends in 10 seconds and to stop the horn noise.
3. Add an Enable output to the timer to imitate how Valve does it in Source SDK 2013.
4. We now attempt to remove red weapons shortly after the round starts.  This is to attempt to fix viewmodel issues with RED players.  We regenerate players immediately afterwards to address this.
5. We now issue a teamplay_update_timer event when we start setup.  This is to match what Valve does in their Stalemate/arena logic.