Deletes the locally stored node
Add a method to get the current scenario.
When the scenario succeeds we should advance it, not reset it.
Move the consequences of the scenario failing into the event
handler, rathern than the check for failure.
Merge pull request #104 from virtual-world-framework/triggers

Triggers
Removes the tab when the blockly object is deleted
Merge pull request #103 from virtual-world-framework/delete-blockly-nodes

Deletes the locally stored node
aligns the camera with the rover in top down mode
Moves the topDown camera position closer to the rover
Merge pull request #107 from virtual-world-framework/align-top-down

aligns the camera with the rover in top down mode
Fixed HUD event propagation bug