Initial commit to add default .gitIgnore and .gitAttribute files.
Initial
Zombie Animation Example
Zombie now walks.
m_orient is changed to 4x4 matrix in LiveUnit class
Collision Tests Functions Added
Models files updates with bounding boxes
Basic Improvements
Merge branch 'collision-system' into develop
BoundingVolume now added to each unit. Updated when position/orientation changes
UpdateBoundVolume is now called twice
QuadTree Added
QuadTree updates. Frustum Culling still has bugs.
Merge branch 'collision-system' into develop
Window goes borderless
Merge branch 'develop' of https://github.com/coders-circle/mrita-sikar
Frustum Culling Fixed
Player Run-Strafe Transition Time set to 1.8
Merge branch 'collision-system' into develop
Merge branch 'develop' of https://github.com/coders-circle/mrita-sikar.git
just to avoid error :P