Implement movement speed formula for creatures. Still moving a bit too slow.
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
Do not set owner when adding items to a container, as opposed to NPC/creatures
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
Fix stealing bug
Feature #1086: Import blood models/textures in MWIniImporter
Renamed AnimationValue to AnimationTime
Closes #1086: Implement blood effects
Quick keys menu: make sure selected spell still exists
uuid is not used
Don't use blood effects for fatigue damage
Remove cpack (no longer used, according to BrotherBrick)
Fix exception when clicking on statics when in the inventory window
Closes #1123: Implement SlowFall magic effect
Handle creature attack animations in character controller
Feature #960: Implement Creature::hit
Feature #960: Add knockdown and hit recovery for creatures
Merge remote-tracking branch 'upstream/master'
fixed weapRange for creatures/startcombat script(?)