* Fix players 2+ not being able to control their characters
* Fix teamId which was wrong for purple side
Fixed to movement & loading screen
Added automatic stat updating
Version update
Added vector normalization for Ez's Q so that the server-side projectiles doesn't go to where you clicked, but instead to the real final destination
Switch to circle-based radius collision
Commented the second player in code, set userId to 1 instead of 47917791
Work-in-progress : RAF and Inibin parsing for champions/spells/whatever
Some more values for Inibin parsing
Where are my manners..
Added automatic character hashing in CastSpellAns and SpawnProjectile packets
Merge branch 'master' of https://github.com/Elyotna/IntWars into Elyotna-master

Conflicts:
	gamed/CMakeLists.txt
	gamed/include/Client.h
	gamed/include/Packets.h
	gamed/include/Unit.h
	gamed/src/Champion.cpp
	gamed/src/Game.cpp
	gamed/src/Handlers.cpp
	gamed/src/Minion.cpp
	gamed/src/MysticShot.cpp
Merge branch 'Elyotna-master'