Simplify shader.
Merge branch 'feature/new_renderer' of github.com:vrsys/guacamole into feature/new_renderer
Merge branch 'feature/new_renderer' of github.com:vrsys/guacamole into feature/new_renderer
Use normal map with inverted green channel.
Use computed light color.
fixed wrong return value in pbs.frag's GGX_Speculad
added loading screen
Use RGB_32F for color buffer.
Add simple linear mapping.
Convert color to linear space.
Add exposure parameter.
Use 150 lumen.
Add tone mapping.
added generic fullscreen pass
removed duplicate file
added user_data_ to PipelinePass
Merge branch 'feature/new_renderer' of github.com:vrsys/guacamole into feature/new_renderer
wtf
added user data pointer to PipelineDescription
Offer different tone mapping operators.