add macro to enable neon on IOS
move code to mathUtil.cp
move sse code to mathUtil.cpp
Add Cocostudio Armature getOffsetPoints API for Lua
replace tab to 4 spaces
enable neon on IOS and refactor code
android can link with neon(neon code has some bugs)
refactor neon code
add neon64 implementation
[AUTO]: updating luabinding automatically
Fix the bug that passing the wrong stack index to luaval_to_ccvaluemap and luaval_to_ccvaluevector
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_check_lua
neon works on android(only on armeabi-v7a)
reverse target=android-10 on android
Merge pull request #8158 from dabingnn/v3_neon

V3 neon
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #8159 from CocosRobot/update_cocosfiles_1411639554

[AUTO][ci skip]: updating cocos2dx_files.json
move render logic from Director to scene
remove armv7s support on iOS
CC_USE_MEM_LEAK_DETECTION -> CC_REF_LEAK_DETECTION