Entity sync
network
Merge branch 'Development' of github.com:ProjectStortSpel/Game into Development

Conflicts:
	Externals/content/scripting/storaspel/systems/networkmessagessystem.lua
	Solutions/Windows/Game/Game.vcxproj.filters
	Source/Game/GameCreator.cpp
Changed how mapposition and position works, position (0,0,0) is now the position of the first tile in the map (actually an empty tile)
Merge branch 'Development' of https://github.com/ProjectStortSpel/Game into Development
removed prints
.
Merge branch 'Development' of github.com:ProjectStortSpel/Game into Development
spelling lal
We now use Quaternioner for rotation on objects
Merge branch 'Development' of github.com:ProjectStortSpel/Game into Development
Optimized pushing arrays from C++ to Lua and added more error handling for Lua
Merge
New optimized Lua array code is buggy as fuck, disable until further investigation
Entity sync
Merge branch 'Development' of github.com:ProjectStortSpel/Game into Development

Conflicts:
	Solutions/Windows/Game/Game.vcxproj.filters
print ping pong
memory leak fix hax and leave
fix Linus
Point lights in Lua