Sprite3D animation

Sprite3D animation
Load form .c3t file and run 3D animation
MAC/IOS works, android works
Windows needs to be updated, since I rename file CCSprite3DDataCache to CCSprite3DMaterial
Linux did not test
bug on CCActionInterval.cpp float diff = _innerAction->getElapsed() - _innerAction->getDuration(); diff may be bigger than duration
Why this change ?
What happens if you don't apply these 2 lines ?