- Fixed ball kicking to be predictable
- More UE 4.6 compatibility updates
- Added real-time debug reporting of bot behaviors
- Added ball shadow
- Player names are now assigned to player states by their respective player controllers accessing the player profile
- Added toon environment to simple test level
Added Noah character
Exposed primary / secondary fire states to character blueprints
Changed post-processing and lighting effects to make the game easier to see
More lighting improvements and vegetation on the dummy enemy map
Created Noah character
Created short sword weapon
Created pistol weapon
Completed initial version of Noah primary and secondary weapon controls
Added new UI elements
Made health bars gradient shaded