switch base layer to jpeg format by default
update Manifest to claim uses of ETC texture compression
Update Manifest to claim requirement of Opengl ES 2.0
Add code to check ETC/DXTC support at startup
Compatibility whith OPENGL ES 3.0 when available
modify defqult view altitude in order to avoid starting on a black
screen
add an empty string.xml file to avoid compilation problems after
checkout
Revert changes for OPENGL ES 3.0 compatibility, no change needed
hide the status bar
Full screen mode without navigation bar
identify function that can be offloaded to another thread
add suuport for DDS file with ETC1 compression
refactoring
refactoring
correct support for non pkm surface image
correct bug
optimize bitmap decoding to use RGB 565 when available
Integrates handling of server side dds with ETC1 compressed layer
Experimental real time texture compression using Renderscript (generated
cache are OK but stability is affected)
deactivation of the client side renderscript texture compression 
by default => still experimental, generated cache are ok but cause crash
Add of a WMS ETC1 example layer
fix memory leak and add example layer from my openshift geoserver
activate real time rendersctipt texture compression on BMNG and landsat