Fix 3D world manager not correctly resetting after 2D pass
Add EmptyContainer for the UI system
Support loading raw Ogmo Editor level files
Fix bugs in model loader and allow Ogmo reader to load entities
Fix font.Default not compiling if running under asset manager
Prevent compiled only assets being saved in source form
Skip MojoShader deploy when not running under Windows
Fix font compilation under Linux
Add smarter check when font is not compiled and rendering text
Allow asset manager to load embedded font asset
Allow multiple font names to be specified in a font asset for cross-platform
Fix font compilation under Windows
Fix font compilation bug
Flip winding order by default when loading models
Throw correct exception when no candidates for asset
Add note about required C++ runtime on Windows