asst128: has joystick port
i386: MMX disassembly fixes [O. Galibert]
new NOT WORKING

Club Pacman [Roberto Fresca, ytsejam]

very weird set dumped by Robbie, might even be an original codebase, has a 2 player simultaneous mode (not as polished as Pacman Twin) need to fins the control multiplex tho, and understand if the game is really glitchy due to how it's programmed, or if there's something else going on.
Fix more tilemap asserts (remaining ones are all Taito drivers) (nw)
pentium: Some stuff to make lindbergh go further [O. Galibert]
small cleanup
upd7810: use intermediate flip flops for extended timer/event counter

The extended timer/event counter uses intermediate flip flops (LV0 and
LV1) before writing the output to CO0 and CO1.

The introduction of LV0/LV1 addresses three issues:
- Level inversion occurs after the flip flop is output, not before;
- The intermediate flip flop can be altered without affecting the
  output of CO0/CO1;
- upd7810_write_EOM() didn't work properly when the level inversion
  bit was set along other bits.
steppers: add absolute position
peplus.c: Documentation update - NW
peplus.c: Slight update - NW
Taito device tilemap assert fixes, and clean up of obsolete stuff (nw)
removed duplicated line of code (nw)
minor fixes
there were some typos in stopthie.bin (game still goes in an infinite loop tho)
(MESS) Added preliminary driver for TI Wiz-A-Tron. [Sean Riddle, hap]
pci: Add remapping notifiers [O. Galibert]
cbombers: fix TC0480SCP text layer colors [Alex Jackson]
undrfire.c, groundfx.c: improve documentation (TC0620SCC is the 6bpp tilemap chip) (nw)
ec1842: skeleton
gunbustr.c: use core palette handling (nw)