New sounds for SCP mob

Because spooks deserves top quality spooking

Intended to be 3 kill sounds and 4 sight sounds
Added new sounds to SCP mob

- SCP will use his scare chord sound when he has a target and picks a
way to go to him (It might play multiple times, although it should only
play when he picks the target turf)
- SCP plays a neck snapping sound when he downs his target

The sounds may stack a bit, I'm not sure why
Fix sound picking

- Will now pick in the full array of playable sounds
Merge pull request #1077 from dylanstrategie/SCP-173

New sounds for SCP mob
Merge pull request #1078 from ESwordTheCat/riW3nfAj

Make /obj/screen/grab to be soft del.
jesus fucking christ guys
Shit catches on fire now
Changelog
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Update changelog.html

HONK
Missing clownwiz inhands
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Update in-hands, add batchfile because we need more scripts.
-al
Merge pull request #19 from d3athrow/Bleeding-Edge

Bleeding edge
Fix
Merge pull request #1080 from Heredth/Bleeding-Edge

Fart Hotfix
Merge pull request #1079 from ESwordTheCat/riW3nfAj

Fix cyborg item modules being remove at processing_objects after energy ...
Spawn Point Changes

- Added a fourth Cyborg spawn in the Auxilliary Cyborg Recharge Station,
intended for having 3 or 4 Cyborgs at roundstart
- Added a fourth MoMMI spawn in the MoMMI Nest, ditto
- Added an Assistant spawn on a chair outside the hull at the Ghetto Bar
with a bottle of whiskey and a godblunt. Yes you read that right,
suggestion from iamagoofball. Should be a rare occurrence due to the
sheer amount of Assistant spawns in Tool Storage proper
Removing Assistant spawn

- For my personal safety, undoing iamagoofball's suggestion