Completely changed the way known dimlet configuration is done (delete your dimlet configuration file!). There is now also an internal blacklist as well as a way to set defaults for known fluids from other mods. It is also possible to disable dimlets in the config file.
Implemented a better rarity system for dimlets. Also added a /rftdim dumprarity command that you can use to dump the rarity distribution of all dimlets.
Only create dimlets for fluids that can be placed in the world.
Made a dimlet scrambler device. This device is capable of taking three dimlets (of which at most one can be a craftable dimlet). It will transform the dimlets into a new random dimlet. Depending on the rarity of the input dimlets you will get a higher chance on a rarer output dimlet as well.
Added a new dimlet template item that can be crafted from dimensional shards and paper. That dimlet template will allow the player to craft more dimlet types (like flat terrain type for example).
Started work on the machine infuser. Not yet operational though.
The infusion process works. Now need to implement the support for it in all RFTools machines.
Cleaned up the ItemBlock code a lot. Created a new GenericItemBlock which all RFTools blocks now use. A lot of duplicated functionality has been removed that way.
Removed some duplicate energy display code