MADS: Moved sound_nebular file into new nebular/ folder
MADS: Implemented resource manager using ScummVM Archive interface
MADS: Added remaining commands from the asound.001 player
MADS: Fixes for the HagArchive reading resources
MADS: Fixes for reading in HOGANUS entries
MADS: Implemented constructor for copy protection dialog, and support methods
MADS: Beginnings of dialog class hierarchy
MADS: Beginnings of cursor initialization
MADS: Further cursor/event initialisation
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
MADS: Implemented more logic for dialog display
MADS: Copy protection dialog is starting to be displayed
MADS: Fixes for the display of dialogs
MADS: Added game initialisation code
MADS: Implemented sound player logic and outer game loop
MADS: Added skeleton framework for game scene classes
MADS: Shift some fields and methods to Dialogs and Game classes
MADS: Beginnings of scene-specific data loading
MADS: Moved scene data classes into their own code file
MADS: Starting to refactor some Scene array fields as separate classes