Fixed Issue #3062: Plasma from Fusion Effects does no damage.
Renamed "burning plasma" to "glaring plasma" and added explosion, flames to fusion weapons
Fully initialize creature class in constructor, and fill out copy constructor. Fixes #5350.
Restore feo111's code to allow crafting using items stored in vehicles.
Replace weird sweet spot code with penalty if your strength is insufficient for the item being thrown.
Restyle throw_item().
Ad an override for dissasembly of items that require a mold to make.  Fixes 5304.
Reindent some recipes.
Merge pull request #5559 from kevingranade/fix-crafting-from-vehicles

Restore feo111's code to allow crafting using items stored in vehicles.
Merge pull request #5558 from kevingranade/init-creatures

Initialize creature class properly.
Merge pull request #5562 from kevingranade/no-mold-needed

No mold needed
Merge pull request #5560 from kevingranade/fix-overweight-penalty

Fix overweight penalty
Merge pull request #5385 from graszka22/plasma_damage

[CR] Fixed Issue #3062: Plasma from Fusion Effects does no damage.
enable charachter templates
Fix gun compare
remove indirect references to map (g->m) in map.cpp
remove indirect (and sometimes wrong) access to player through g->u
fix some plurals
heavy duty frame

added done_vehicle_hd which will try to spawn custom_hd (heavy duty
frame)
make vehicle cache work correctly with existing vehicles