Rewrote the whole server.
Changed to concurrentqueue with blocks
Added finite physics and snow physics.
Added D3 v1 map converter
Fixed assembly reference paths for Hypercube_Rewrite
Fixed up the rest of project references for Hypercube_Rewrite, ServerCLI, and ServerGUI. Everything builds!
lua52.dll is now automatically copied to the output directory when building
Merge pull request #1 from fragmer/Rewrite

Fixed assembly/project references (Thanks fragmer!)
Fixed permissions
Updated fNbt.dll to v0.6.1
Merge pull request #2 from fragmer/Rewrite

Updated fNbt.dll to v0.6.1
Misc Fixes

Made settings save on the first run, fixed IsIPBanned and sped up
database functions. Also converted back to using two seperate block
lists.
Added locks to critical points

This has however, caused tons of gridlock issues...
Updated Classicworld.net
Misc Changes
Removed most major iteration loops

Some still remain in OpCommands, and some OpCommands have bugs, Will be
fixed soon.
Too much, Don't ask.

and yet despite all these attempts to optimize things, I infact made the
server *slower*.
Changed netcode
Refactoring

Mostly C# standards compliance stuff
More refactoring