base for action queue
sort the queue by highest speed
add target_queue_tick so that game ticks matter a bit more
added queue looping to mainloop, is broke though
added a bunch of destructors and did something to fix queue heap errors.. idk what though
seemed to fix it for real
made enemies do things on their turn
seems to have the speed thing down
set default speed to 1000 instead of 100 for the sake of easy allowing for larger range of speed