On the way to being fixed...
Remove all the places that we set queueDelayTime.
Merge pull request #314 from virtual-world-framework/disable-queue-delay-time

Remove all the places that we set queueDelayTime.
Add count to indicator in blockly window
Take out loopIndex assignment in blockstack population
Merge pull request #313 from virtual-world-framework/blockly-counter

Blockly counter
All grid tiles fixed.
Merge pull request #320 from virtual-world-framework/grid-canyon-fixes

Widen grid in canyon and fix some other grid spots
Added switch scenario functionality