GraphicsCaptureHook.h change #define OLDHOOKS : 0 for new hooking methods, 1 for original hooking methods
Whitespace fix
Merge pull request #322 from vulture/newhooks

Newhooks
Fix libMinHook project (x64) output and intermediate paths
Initialize variable for all goto paths in RTMPPublisher

Fixes "Run-Time Check Failure"s for debug mode binaries in case the service
selection in RTMPPublisher::CreateConnectionThread fails
RTMPPublisher able to get stream ingestion URL and path/key from a web service. Any services.config file (broadcaster settings page) that has a http(s) URL for the stream is assumed to be pointing to a Web API that will return an actual RTMP ingestion URL and path/key.
Fix minhook dependency issue

Using the visual studio 'references' section in the project properties
causes too many issues, such as breaking the 64bit build because it
keeps trying to include the 32bit library file with the project.  Best
just to add it manually
Small misc fixes
Some static analysis fixes via Coverity Scan
Revert some fixes that broke game capture
Game capture: Add anti-cheat compatibility

 - Add an option in game capture to use SetWindowsHookEx instead of
   CreateRemoteThread to inject the library.

 - Add logging of what process game capture is trying to capture.

 - Rename "audio time offset" where it was used to "audio sync offset"

 - Adde logging for audio sync offsets

 - Update version to 0.62b test 1
Remove 'needs admin' from anti-cheat locale text
Make ObsNvenc logging more complete and actualy usefull
Remove 'use inputs devices for desktop audio'

Caused us no end of pain.  Users clicked it so much that it made us all
snap.  Now, if a user really, REALLY wants to use it, they'll have to
manually set the ini file variable in their profile ini, under [Audio],
InputDevicesForDesktopSound=1
Added DWM as an option to game capture. (Monitor capture while Aero is on)
This option is shown in the Application list if composition is enabled and os version < 8 (Windows Vista/7)
Fix missing dep. in graphicscapture project (debug)
Fix some potential uninitialized memory reads in librtmp
Game capture:  Don't capture w/DXGI_PRESENT_TEST

If that flags is in use, it'll capture a frame it's not supposed to
capture, causing strange fluctuations in the capture
Merge branch 'master' of https://github.com/jp9000/OBS
Change minimum reconnect timout to 0