Merge pull request #107 from gwenael-hagenmuller/master

DAE Exporter
Merge pull request #108 from gwenael-hagenmuller/master

Added binaries to ref folder of BabylonExport.Core.csproj
Update Unicode Conflicted Filenames (Fixes #96)
Merge pull request #109 from Polytonic/unicode

Update Unicode Conflicted Filenames (Fixes #96)
Update readme.md
v1.7.2
Update readme.md
v1.7.2
v1.7.3
v1.8.0
Update what's new.md
Fixing blender physics exporter when mass = 0
BABYLON.Mesh.prototype.{s,g}etLocalTranslation

Fixed BABYLON.Mesh.prototype.{s,g}etLocalTranslation to take into account the parent.
Renamed BABYLON.Mesh.prototype.{s,g}etLocalTranslation respectively by BABYLON.Mesh.prototype.setPositionWithLocalVector and BABYLON.Mesh.prototype.getPositionExpressedInLocalSpace
Added BABYLON.Mesh.prototype.locallyTranslate

BABYLON.Mesh.prototype.locallyTranslate adds the passed vector3 (expressed in local space; the origin of vector3 is the origin of the local space) after conversion to the parent space to the position (expressed in parent space)
whereas BABYLON.Mesh.prototype.setPositionWithLocalVector sets the position (expressed in parent space) to the passed vector3 (expressed in local space but which the origin is the origin of the parent space) once it has been converted.

The following code for BABYLON.Mesh.prototype.setPositionWithLocalVector could also be used. It explains itself the relation between setPositionWithLocalVector and locallyTranslate.

BABYLON.Mesh.prototype.setPositionWithLocalVector = function(vector3) {
    this.position = BABYLON.Vector3.Zero();
    this.locallyTranslate(vector3);
};