Starting The menu

Created a simple Menu class creating the window
The run method waits that the user closes the window
Starting cvar system

Created the CvarList class witch contains a map of cvars
Made addCvar and getCvar methods.
Created the Settings class
Use the cvars r_width & r_height to create the window
Added setCvar method
Started the command line parser
Get the content of the file, tokenize it and call the right pasing function
Test of sfml sprites
Made an example of loading texture as the background
Now correctly interpret the set keyword
Add the boost libraries and add an example of asio lib in pfa
Add the server folder and rename pfaexe to client
Add include file into globbing and cleanup a little
Add typeName to retrieve the a name of a type using demangling
Created Controls class

Also added methods to test either the key is pressed or the associated action is true.
Modified the method checking if the action was true to handle multibinding
Mapped the key and parse them

Need to handle the ascii key the same way as the others, cf sfml
Now map the ascii keys

A tets print the associated action for the key pressed in the menu
Fix bad copy paste which prevented compilitation under windows
Add Control's method to get literal codes

You can now get the string for a keycode
The code for an action is now avaible
Merge branch 'cmake_build' into develop

Conflicts:
	server/src/main.cpp
Add an example of the parsing
Add bound keys