Reworked the entire scenery rendering routine. Each element now has a position(similar to gameObjects) and render() just renders them at their position, set by the update() method in gameWorld. Also added a variable, scrollspeed, making it possible to precisely match scrolling of fences and the foreground. As a result, the scenery now switches places, relative to the other elements position and width.

Also: KNEEL BEFORE ZOD!