added voxelparticleworld and voxelparticle
perliminary version of external particles works
correctly orientate and border voxelparticles
add shaders
added basic removal-on-intersection of voxelparticles
lazy intialize VoxelParticleWorld programs
removed duplicate voxelmesh specification
fixed test by making GL-components initialize lazy in voxelparticleworld
renamed shaders to voxel.*
Copy stdout and stderr to HUD
Add missing file
Fix linux build
reenable backface culling
added .f to avoid type conversion warning
intermediate state
merge with origin
properly normalized RandVec3::randNormalized
fixed shader
forgot one force-randomization
added spawn probability and properties