Rev 450 changes:

Added:
* New config editor tab prototype in stargate settings menu.
* Now you can also restrict or disable cap npcs via stargate config (or config editor).
* "Exclude mode" in stargate config for restrict cap entity/tool/swep/npc (player should NOT have this group).
* Added option "busy_time" for asgard transporter to stargate config.
* Now when someone die in event horizon, you will see death notification with icon.
* Separatery option for disable dynamic light on stargate universe (request).

Updated:
* Now stargate menu automatically detects search and address label width (depend on text size in translation, removed "stargate_vgui_search_width").
* Now error #13 displays full path to addons folder (user system path).
* ATTENTION! Renamed "user_config.txt" to "custom_config.txt". All server owners must rename this file manualy (or recreate, for example via config editor).
* Now cap limits and misc convars will be saved to own config.
* Now cap npcs can fire cap weapons! *SUDDENLY*
* Now cap npcs spawning with weapon depend from npc class (if used default weapons, example - wraith will have wraith blaster).
* Updated russian translation.
* Stargate config options "MCD" and "TAC" renamed to "mcd" and "tac" (lowercase, for order in menu).
* Now width of cap error/gatespawner creator motd window based on screen size (not only height like before).
* Renamed option "teleporter" to "asgard_transporter" in stargate config.

Fixed:
* stargate_reloadconfig command not reset old config values if it was removed.
* Cap convars text field display wrong value after reopen menu if you set value more that slided allow.
* Stargate universe has "Group:" instead "Type:" label in menu.
* Asuran gate weapon not showing beam when iris is open.
* Asuran gate weapon glow sprites showing through walls (please say if you have FPS drop now!).
* Asuran gate weapon consumes energy when not firing.
* Event horizon transparent on frontside or not transparent at backside when looking in kino/cameras etc.
* Some other small fixes and improvements.

Removed:
* All "limit" fields in stargate config (now should use cap limits tab).

Notes about cap npcs:
- This fix (with cap npcs) was made with combination of "npc_combine_s" and "npc_metropolice" classes, for different weapons it uses different class (so we get best variant).
- Cap npcs with cap weapons sometimes (after damage npc) stuck in forever reloading, have no idea how to fix (this happens with npc_metropolice itself).
- In fact this is workaround (standart gmod code not setting model for npc_metropolice), and you can hear radio talks what come from metropolice class.