Fix warnings
Formatting
refactoring
Fix terrain replacement. Still not perfect.
Rename tile compare functor to more descriptive name
Fix typos
Inline some trivial methods
Cleanup
The anwser is 42
* make animation speed to be 24 carde/sec
cleanup
There in no need to use GL_TEXTURE_RECTANGLE. Just use NPOT textures
With NPOT textures we can use STATIC buffer with texture coordinates
Tweak animation speed