Integrated ray casting work manually after been through merge hell.
Finally ray casting integrated after much manual merge hell.
Dubious implementation. Working-ish.
Still weird issues on z axis of raycast
Raycasting works! can detect whether passed vector is facing triangle or not.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into raycasting2

Conflicts:
	Source/main.cpp
loaded default scene for merge develop
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into state-machine

Conflicts:
	VS2012/Assignment1.vcxproj.filters
Finished implemented one successful CubeMovingState