Fog of war is now slowly fading in and out. Made the fog slowly re-appear after you. This way you can still see your route for a small time.
Added the fire status effect.
An entity checks if he has status effects and executes them when needed!
Added functions to add and remove status effects from an entity.
Created a temporarily status effect UI element that displays all the status effects on a target.
Status effects now have a addStack property that defines the behaviour of stacking the status effect.
Build the functionality for stacking status effects.
Added the new Status Effect UI element to the UI.
Added a base status effect object. Other status effects inherit from this class.
New Grunt build of the new files.
Added an Inventory component and added that component to the player factory.