Cleanup
.gitignore update
Cleanup (bis)
Removed unused code
Removed ApplyEffect, the same can be achieved by simply enabling/disabling the component
Refactored and optimized the use of AreaTexture and SearchTexture (no GameObject created and saves a few über slow GameObject.Find().GetComponent() per frame)
Error checking, better unity integration and executes in editor mode
Shader cleanup and removed xbox360 from the targets (no support for discard - although it could be worked around)
RenderState defaults to 3, better inspector view
Added README.md