First implementation of Character
first implementation of Equipment, implementing tests
First day of work in Dungeon, Floor and Square !

Implementation of Floor and Square classes
Beginning implementation of Dungeon class
Further Implementation of tests and Character:

-First implementation of the method MoveTo to move the player to another location.

-Refinement of the implementation of the Character Helper builder.

-Implementation of 9 tests for builders

-Addition of the attribute book as a List of string in the Character class.
Second day of work in Dungeon, Floor and Square

Implementation of an "magic buster" helper class
Continue implementing Dungeon class
Commit before checkout, Implementation of Item builder
Remove abusive #region, implementation of item builder
Third day of work in Dungeon, Floor and Square

Update of NoMagicHelper
Update of Floor
Added addable Floor in Dungeon
Merge branch 'Dungeon' into Character

Conflicts:
	WordMaster.DLL/WordMaster.DLL.csproj
	WordMaster.UniTests/DungeonTests.cs
	WordMaster.UniTests/WordMaster.UniTests.csproj
-Character class now use dungeon, floor and square class for the position.

-Character base builder now assert if the Character's name have a valid length.
-Method MoveTo now use Square and Floor class to modify position
KEEP NUNIT GOD DAMMIT!!
Character:

-Remove commented position X and Y.
-Make the class serializable.
-Method MoveTo throw an Invalid Operation Exception when trying to move to a non holdable square.
-A test have been created to assert that MoveTo behave as expected.

Dungeon:
-Correct the condition in Dungeon builder so it throw an exception when the name's length is not between the two values.

Word Master UI:
-Rename to MainMenu.
-Create Form Ingame, all controls are anchored.
Files Update
Merge branch 'Character' into develop