Player queueing and other player state control.
#6 Control updates to support player lifecycle
#6 further fleshed out lifecycle control
Intermediate checkin, preparing to merge master into playercontrol
Merge from master
More plumbing for Player Lifecycle
added .idea to .gitignore
added ofxUI to the project
adding AdminController
created BleepoutParameters to represent changeable properties

the UI doesn’t do anything yet, and ofxUI seems rather broken
switched to ugly radio buttons because drop downs in ofxUI are rather broken

wtf
Make bricks a bit more visible (brighter edges)
implementing round queue controls
switched player add/remove events to be able to exist without RoundState
Merge branch 'master' into admin
Committing for merge
Merge from master
implemented round queueing
define USE_BULLET_COLLISIONS in the Xcode project settings

this way @JimAnkrom won’t have to change that file every time he pulls
changes
disable the admin controller for now so that the BleepoutParameters stuff can be used elsewhere

see #65