Let FPS determine rate of sending snapshots.
Have player create and save his own snapshots.
Send users entity-generated snapshots.
Build a more complete snapshot.
Fix syntax.
Remove unused function.
Exclude non-player entities from loop.
Fix scope.
Fix scope.
Define missing var.
Fix scope.
Catch error.
Define and increment game frame.
Don't send snapshot to disconnected player.
Add comment.
Handle 'message to user' error more gracefully.
Remove redundant code.
Reduce duplication.
Create snapshots array and toss outdated incoming snapshots.
Have client send snapshot acknowledgment.