Move preview rendering into HWMap
Add alpha channel to preview
Oops, remove debug stuff which hid the feature
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Use all pixels, not only 8x8 areas
pass --prefix to previews too
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
Fix "don't know how to make hwengine.pas" error
always update. a bit inefficient, but scripts do weird things.
merge
Script might well override a static map, but can't risk it not doing it, and preview completely failing.  Better to just not try it for static maps.  Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Only draw border for solid land
Make it build as library
 - Fix crasher in doStepSniperRifleShot
 - Fix hwLibrary.pas dependencies list
Remove game/preview functions split in library mode, just let normal procedure run instead:
 - Remove tons of HWLIBRARY ifdefs
 - Override ParamCount and ParamStr to let GetParams work
 - Small fixes here and there
Don't call halt()
don't stack bye/teleport sounds of hogs (when a team is gone)
Don't run two engine threads simultaneously
merge
Racer challenge map #4