1 屏蔽设置渲染频率的实现.
1 修改cocos2d默认实现,实现处理.
1 使用SameView,并修改了RenderUC和GLView的初始化挂载方式.
Merge pull request #24 from xiexin36/RefreshResSupportInCocos2dx

Refresh res support in cocos2dx