Implement hit testing for shape fills

This is all fairly gnarly, but it works as well as the code on master, or better in some cases. Tests to come.
Disable profiler timeline calls in Graphics for now

There's no timeline for `flash`-package stuff, and the player timeline can't be used from there. Because dependencies.
Merge pull request #1359 from tschneidereit/nat

Implement hit testing for shape fills