started to add ubo changes
added ubos for trimesh rendering
merged upstream
added view dependent uniforms
corrected padding of uniform buffers in TriMeshRenderer; implemented view dependent uniforms
replaced pipeline interface by camera node
fixed merge
added stress test
disable frustum culling in stress test
ported multi-context example
reload pipeline if description changed
added some comments
merged view dependent uniforms
added some comments
prerender cameras are working
moved file name and material from GeometryNode to TriMeshNode, added register_renderer to RessourceRenderer
merged
TriMeshNode caches pointer GeometryResource now
removed depricated database lookup in TriMeshRenderer
reactivated non-ubo rendering