Refactor Event Handling
Add Editor Utilities
Event Inspectors
GPActions are now ScriptableObject
Minor Changes
Asset Action
GPAction editing
GPAction assets creation/deletion fixes
Basic Impl. Compound actions
Action Compound editor impr.
Action Compound Fix
Editor Impr.
Editor impr. with sections
GPAction aliases
GameObjectRef, ComponentRef and respective drawers and other necessary stuff
Refactor ID system: Now Uses UID
Refactor ComponentRef
Handler kind fix: now uses boolean for fixed count and lock
Add OnDrawGizmos