Remove usage of GL11.glDisable(GL11.GL_LIGHTING)
Add adjustable energy values
Add energy sync
Doesn't work yet, still need to figure out this packet stuff.
solved the packet update for decomposer
Merge pull request #127 from way2muchnoise/1.7-update

replaces onInventoryChanged() with markDirty()
Merge branch 'packetUpdate' 
of https://github.com/way2muchnoise/MineChem into way2muchnoise-packetUpdate

Conflicts:
	src/main/java/minechem/tileentity/decomposer/DecomposerTileEntity.java
Merge branch 'way2muchnoise-packetUpdate' into 1.7-update
Check for enough energy before decomposing
Update default decomp energy cost
Show as unpowered if energy is too low