add evilEval#addAnimationStringToCanvasAnim
defined new syntax format
add libs to argument of draw and setup
test with node
window.x
wip support loading of js files (broken)
working new format load (ugly)
refactor loading
add evalInScript (evilEval)
implement onCodeChange
better names for json loading functions
it not works
code load and code change work
remove libs field and draw field
fix load animation bug
use evalInScript for json animation loading
remove json animations
remove loadJsons and rename loadJsons2d
ahem
cleanup and refactor